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authorfrosch <frosch@openttd.org>2011-02-23 20:54:55 +0000
committerfrosch <frosch@openttd.org>2011-02-23 20:54:55 +0000
commit19b7249adee1dba623ba4ee69266cd13888deb3d (patch)
tree4f399e2587ff32b008c60b8f6211e1f7021f5210 /src/main_gui.cpp
parent40cc3324fadce60522e97791604ae3a6643f4c2e (diff)
downloadopenttd-19b7249adee1dba623ba4ee69266cd13888deb3d.tar.xz
(svn r22135) -Fix [FS#4523]: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
Diffstat (limited to 'src/main_gui.cpp')
-rw-r--r--src/main_gui.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main_gui.cpp b/src/main_gui.cpp
index 3f43dcdc8..ed85860da 100644
--- a/src/main_gui.cpp
+++ b/src/main_gui.cpp
@@ -435,7 +435,7 @@ struct MainWindow : Window
virtual void OnInvalidateData(int data)
{
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
- InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
+ InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data, true);
}
static Hotkey<MainWindow> global_hotkeys[];