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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/main_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/main_gui.c')
-rw-r--r--src/main_gui.c2436
1 files changed, 2436 insertions, 0 deletions
diff --git a/src/main_gui.c b/src/main_gui.c
new file mode 100644
index 000000000..e2b816e75
--- /dev/null
+++ b/src/main_gui.c
@@ -0,0 +1,2436 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "heightmap.h"
+#include "currency.h"
+#include "functions.h"
+#include "spritecache.h"
+#include "station.h"
+#include "strings.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "window.h"
+#include "gui.h"
+#include "viewport.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+#include "news.h"
+#include "town.h"
+#include "vehicle.h"
+#include "console.h"
+#include "sound.h"
+#include "network/network.h"
+#include "signs.h"
+#include "waypoint.h"
+#include "variables.h"
+#include "train.h"
+#include "unmovable_map.h"
+#include "string.h"
+#include "screenshot.h"
+#include "genworld.h"
+#include "settings.h"
+#include "date.h"
+#include "vehicle_gui.h"
+#include "newgrf_config.h"
+
+#include "network/network_data.h"
+#include "network/network_client.h"
+#include "network/network_server.h"
+#include "network/network_gui.h"
+#include "industry.h"
+
+static int _rename_id = 1;
+static int _rename_what = -1;
+
+static byte _terraform_size = 1;
+RailType _last_built_railtype;
+static int _scengen_town_size = 2; // depress medium-sized towns per default
+
+extern void GenerateIndustries(void);
+extern bool GenerateTowns(void);
+
+
+void HandleOnEditText(const char *str)
+{
+ int id = _rename_id;
+ _cmd_text = str;
+
+ switch (_rename_what) {
+ case 0: /* Rename a s sign, if string is empty, delete sign */
+ DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
+ break;
+ case 1: /* Rename a waypoint */
+ if (*str == '\0') return;
+ DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
+ break;
+#ifdef ENABLE_NETWORK
+ case 3: { /* Give money, you can only give money in excess of loan */
+ const Player *p = GetPlayer(_current_player);
+ int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
+ char msg[20];
+
+ money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
+
+ // Give 'id' the money, and substract it from ourself
+ if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
+
+ // Inform the player of this action
+ snprintf(msg, sizeof(msg), "%d", money);
+
+ if (!_network_server) {
+ SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
+ } else {
+ NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
+ }
+ } break;
+#endif /* ENABLE_NETWORK */
+ default: NOT_REACHED();
+ }
+
+ _rename_id = _rename_what = -1;
+}
+
+/**
+ * This code is shared for the majority of the pushbuttons.
+ * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
+ *
+ * @param w Window which called the function
+ * @param widget ID of the widget (=button) that called this function
+ * @param cursor How should the cursor image change? E.g. cursor with depot image in it
+ * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
+ * @param placeproc Procedure which will be called when someone clicks on the map
+
+ * @return true if the button is clicked, false if it's unclicked
+ */
+bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
+{
+ if (IsWindowWidgetDisabled(w, widget)) return false;
+
+ SndPlayFx(SND_15_BEEP);
+ SetWindowDirty(w);
+
+ if (IsWindowWidgetLowered(w, widget)) {
+ ResetObjectToPlace();
+ return false;
+ }
+
+ SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
+ LowerWindowWidget(w, widget);
+ _place_proc = placeproc;
+ return true;
+}
+
+
+void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
+}
+
+
+static void ToolbarPauseClick(Window *w)
+{
+ if (_networking && !_network_server) return; // only server can pause the game
+
+ if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+ _fast_forward ^= true;
+ SndPlayFx(SND_15_BEEP);
+}
+
+
+static void MenuClickSettings(int index)
+{
+ switch (index) {
+ case 0: ShowGameOptions(); return;
+ case 1: ShowGameDifficulty(); return;
+ case 2: ShowPatchesSelection(); return;
+ case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
+
+ case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break;
+ case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break;
+ case 7: _display_opt ^= DO_SHOW_SIGNS; break;
+ case 8: _display_opt ^= DO_WAYPOINTS; break;
+ case 9: _display_opt ^= DO_FULL_ANIMATION; break;
+ case 10: _display_opt ^= DO_FULL_DETAIL; break;
+ case 11: _display_opt ^= DO_TRANS_BUILDINGS; break;
+ case 12: _display_opt ^= DO_TRANS_SIGNS; break;
+ }
+ MarkWholeScreenDirty();
+}
+
+static void MenuClickSaveLoad(int index)
+{
+ if (_game_mode == GM_EDITOR) {
+ switch (index) {
+ case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
+ case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 2: AskExitToGameMenu(); break;
+ case 4: HandleExitGameRequest(); break;
+ }
+ } else {
+ switch (index) {
+ case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
+ case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
+ case 2: AskExitToGameMenu(); break;
+ case 3: HandleExitGameRequest(); break;
+ }
+ }
+}
+
+static void MenuClickMap(int index)
+{
+ switch (index) {
+ case 0: ShowSmallMap(); break;
+ case 1: ShowExtraViewPortWindow(); break;
+ case 2: ShowSignList(); break;
+ }
+}
+
+static void MenuClickTown(int index)
+{
+ ShowTownDirectory();
+}
+
+static void MenuClickScenMap(int index)
+{
+ switch (index) {
+ case 0: ShowSmallMap(); break;
+ case 1: ShowExtraViewPortWindow(); break;
+ case 2: ShowSignList(); break;
+ case 3: ShowTownDirectory(); break;
+ }
+}
+
+static void MenuClickSubsidies(int index)
+{
+ ShowSubsidiesList();
+}
+
+static void MenuClickStations(int index)
+{
+ ShowPlayerStations(index);
+}
+
+static void MenuClickFinances(int index)
+{
+ ShowPlayerFinances(index);
+}
+
+static void MenuClickCompany(int index)
+{
+ if (_networking && index == 0) {
+ ShowClientList();
+ } else {
+ if (_networking) index--;
+ ShowPlayerCompany(index);
+ }
+}
+
+static void MenuClickGraphs(int index)
+{
+ switch (index) {
+ case 0: ShowOperatingProfitGraph(); break;
+ case 1: ShowIncomeGraph(); break;
+ case 2: ShowDeliveredCargoGraph(); break;
+ case 3: ShowPerformanceHistoryGraph(); break;
+ case 4: ShowCompanyValueGraph(); break;
+ case 5: ShowCargoPaymentRates(); break;
+ }
+}
+
+static void MenuClickLeague(int index)
+{
+ switch (index) {
+ case 0: ShowCompanyLeagueTable(); break;
+ case 1: ShowPerformanceRatingDetail(); break;
+ }
+}
+
+static void MenuClickIndustry(int index)
+{
+ switch (index) {
+ case 0: ShowIndustryDirectory(); break;
+ case 1: ShowBuildIndustryWindow(); break;
+ }
+}
+
+static void MenuClickShowTrains(int index)
+{
+ ShowVehicleListWindow(index, INVALID_STATION, VEH_Train);
+}
+
+static void MenuClickShowRoad(int index)
+{
+ ShowVehicleListWindow(index, INVALID_STATION, VEH_Road);
+}
+
+static void MenuClickShowShips(int index)
+{
+ ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship);
+}
+
+static void MenuClickShowAir(int index)
+{
+ ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft);
+}
+
+static void MenuClickBuildRail(int index)
+{
+ _last_built_railtype = index;
+ ShowBuildRailToolbar(_last_built_railtype, -1);
+}
+
+static void MenuClickBuildRoad(int index)
+{
+ ShowBuildRoadToolbar();
+}
+
+static void MenuClickBuildWater(int index)
+{
+ ShowBuildDocksToolbar();
+}
+
+static void MenuClickBuildAir(int index)
+{
+ ShowBuildAirToolbar();
+}
+
+#ifdef ENABLE_NETWORK
+void ShowNetworkGiveMoneyWindow(PlayerID player)
+{
+ _rename_id = player;
+ _rename_what = 3;
+ ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
+}
+#endif /* ENABLE_NETWORK */
+
+void ShowRenameSignWindow(const Sign *si)
+{
+ _rename_id = si->index;
+ _rename_what = 0;
+ ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, NULL, CS_ALPHANUMERAL);
+}
+
+void ShowRenameWaypointWindow(const Waypoint *wp)
+{
+ int id = wp->index;
+
+ /* Are we allowed to change the name of the waypoint? */
+ if (!CheckTileOwnership(wp->xy)) {
+ ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
+ TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
+ return;
+ }
+
+ _rename_id = id;
+ _rename_what = 1;
+ SetDParam(0, id);
+ ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
+}
+
+static void SelectSignTool(void)
+{
+ if (_cursor.sprite == SPR_CURSOR_SIGN) {
+ ResetObjectToPlace();
+ } else {
+ SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
+ _place_proc = PlaceProc_Sign;
+ }
+}
+
+static void MenuClickForest(int index)
+{
+ switch (index) {
+ case 0: ShowTerraformToolbar(); break;
+ case 1: ShowBuildTreesToolbar(); break;
+ case 2: SelectSignTool(); break;
+ }
+}
+
+static void MenuClickMusicWindow(int index)
+{
+ ShowMusicWindow();
+}
+
+static void MenuClickNewspaper(int index)
+{
+ switch (index) {
+ case 0: ShowLastNewsMessage(); break;
+ case 1: ShowMessageOptions(); break;
+ case 2: ShowMessageHistory(); break;
+ }
+}
+
+static void MenuClickSmallScreenshot(void)
+{
+ SetScreenshotType(SC_VIEWPORT);
+}
+
+static void MenuClickWorldScreenshot(void)
+{
+ SetScreenshotType(SC_WORLD);
+}
+
+static void MenuClickHelp(int index)
+{
+ switch (index) {
+ case 0: PlaceLandBlockInfo(); break;
+ case 2: IConsoleSwitch(); break;
+ case 3: MenuClickSmallScreenshot(); break;
+ case 4: MenuClickWorldScreenshot(); break;
+ case 5: ShowAboutWindow(); break;
+ }
+}
+
+
+typedef void MenuClickedProc(int index);
+
+static MenuClickedProc * const _menu_clicked_procs[] = {
+ NULL, /* 0 */
+ NULL, /* 1 */
+ MenuClickSettings, /* 2 */
+ MenuClickSaveLoad, /* 3 */
+ MenuClickMap, /* 4 */
+ MenuClickTown, /* 5 */
+ MenuClickSubsidies, /* 6 */
+ MenuClickStations, /* 7 */
+ MenuClickFinances, /* 8 */
+ MenuClickCompany, /* 9 */
+ MenuClickGraphs, /* 10 */
+ MenuClickLeague, /* 11 */
+ MenuClickIndustry, /* 12 */
+ MenuClickShowTrains, /* 13 */
+ MenuClickShowRoad, /* 14 */
+ MenuClickShowShips, /* 15 */
+ MenuClickShowAir, /* 16 */
+ MenuClickScenMap, /* 17 */
+ NULL, /* 18 */
+ MenuClickBuildRail, /* 19 */
+ MenuClickBuildRoad, /* 20 */
+ MenuClickBuildWater, /* 21 */
+ MenuClickBuildAir, /* 22 */
+ MenuClickForest, /* 23 */
+ MenuClickMusicWindow, /* 24 */
+ MenuClickNewspaper, /* 25 */
+ MenuClickHelp, /* 26 */
+};
+
+static void MenuWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE: w->widget[0].right = w->width - 1; break;
+
+ case WE_PAINT: {
+ int x, y;
+
+ byte count = WP(w, menu_d).item_count;
+ byte sel = WP(w, menu_d).sel_index;
+ uint16 chk = WP(w, menu_d).checked_items;
+ StringID string = WP(w, menu_d).string_id;
+ byte dis = WP(w, menu_d).disabled_items;
+
+ DrawWindowWidgets(w);
+
+ x = 1;
+ y = 1;
+
+ for (; count != 0; count--, string++, sel--) {
+ byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16;
+ if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
+
+ if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
+ DrawString(x + 2, y, string, color);
+
+ y += 10;
+ chk >>= 1;
+ dis >>= 1;
+ }
+ } break;
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ RaiseWindowWidget(v, WP(w,menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+ int action_id;
+
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+ index = WP(w,menu_d).sel_index;
+ }
+
+ action_id = WP(w,menu_d).action_id;
+ DeleteWindow(w);
+
+ if (index >= 0) {
+ assert((uint)index <= lengthof(_menu_clicked_procs));
+ _menu_clicked_procs[action_id](index);
+ }
+
+ break;
+ }
+
+ case WE_POPUPMENU_OVER: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+ if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+ WP(w,menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+/* Dynamic widget length determined by toolbar-string length.
+ * See PopupMainToolbMenu en MenuWndProc */
+static const Widget _menu_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+
+static const Widget _player_menu_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+
+static int GetPlayerIndexFromMenu(int index)
+{
+ if (index >= 0) {
+ const Player *p;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active && --index < 0) return p->index;
+ }
+ }
+ return -1;
+}
+
+static void UpdatePlayerMenuHeight(Window *w)
+{
+ byte num = ActivePlayerCount();
+
+ // Increase one to fit in PlayerList in the menu when in network
+ if (_networking && WP(w,menu_d).main_button == 9) num++;
+
+ if (WP(w,menu_d).item_count != num) {
+ WP(w,menu_d).item_count = num;
+ SetWindowDirty(w);
+ num = num * 10 + 2;
+ w->height = num;
+ w->widget[0].bottom = w->widget[0].top + num - 1;
+ SetWindowDirty(w);
+ }
+}
+
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
+
+static void PlayerMenuWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ int x,y;
+ byte sel, color;
+ Player *p;
+ uint16 chk;
+
+ UpdatePlayerMenuHeight(w);
+ DrawWindowWidgets(w);
+
+ x = 1;
+ y = 1;
+ sel = WP(w,menu_d).sel_index;
+ chk = WP(w,menu_d).checked_items; // let this mean gray items.
+
+ // 9 = playerlist
+ if (_networking && WP(w,menu_d).main_button == 9) {
+ if (sel == 0) {
+ GfxFillRect(x, y, x + 238, y + 9, 0);
+ }
+ DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0);
+ y += 10;
+ sel--;
+ }
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) {
+ if (p->index == sel) {
+ GfxFillRect(x, y, x + 238, y + 9, 0);
+ }
+
+ DrawPlayerIcon(p->index, x + 2, y + 1);
+
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, GetPlayerNameString(p->index, 3));
+
+ color = (p->index == sel) ? 0xC : 0x10;
+ if (chk&1) color = 14;
+ DrawString(x + 19, y, STR_7021, color);
+
+ y += 10;
+ }
+ chk >>= 1;
+ }
+
+ break;
+ }
+
+ case WE_DESTROY: {
+ Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+ RaiseWindowWidget(v, WP(w,menu_d).main_button);
+ SetWindowDirty(v);
+ return;
+ }
+
+ case WE_POPUPMENU_SELECT: {
+ int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+ int action_id = WP(w,menu_d).action_id;
+
+ // We have a new entry at the top of the list of menu 9 when networking
+ // so keep that in count
+ if (_networking && WP(w,menu_d).main_button == 9) {
+ if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+ } else {
+ index = GetPlayerIndexFromMenu(index);
+ }
+
+ if (index < 0) {
+ Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+ if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+ index = WP(w,menu_d).sel_index;
+ }
+
+ DeleteWindow(w);
+
+ if (index >= 0) {
+ assert(index >= 0 && index < 30);
+ _menu_clicked_procs[action_id](index);
+ }
+ break;
+ }
+ case WE_POPUPMENU_OVER: {
+ int index;
+ UpdatePlayerMenuHeight(w);
+ index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+ // We have a new entry at the top of the list of menu 9 when networking
+ // so keep that in count
+ if (_networking && WP(w,menu_d).main_button == 9) {
+ if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+ } else {
+ index = GetPlayerIndexFromMenu(index);
+ }
+
+ if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+ WP(w,menu_d).sel_index = index;
+ SetWindowDirty(w);
+ return;
+ }
+ }
+}
+
+/** Get the maximum length of a given string in a string-list. This is an
+ * implicit string-list where the ID's are consecutive
+ * @param base_string StringID of the first string in the list
+ * @param count amount of StringID's in the list
+ * @return the length of the longest string */
+static int GetStringListMaxWidth(StringID base_string, byte count)
+{
+ char buffer[512];
+ int width, max_width;
+ byte i;
+
+ max_width = 0;
+ for (i = 0; i != count; i++) {
+ GetString(buffer, base_string + i, lastof(buffer));
+ width = GetStringBoundingBox(buffer).width;
+ if (width > max_width) max_width = width;
+ }
+
+ return max_width;
+}
+
+/** Show a general dropdown menu. The positioning of the dropdown menu
+ * defaults to the left side of the parent_button, eg the button that caused
+ * this window to appear. The only exceptions are when the right side of this
+ * dropdown would fall outside the main toolbar window, in that case it is
+ * aligned with the toolbar's right side.
+ * Since the disable-mask is only 8 bits right now, these dropdowns are
+ * restricted to 8 items max if any bits of disabled_mask are active.
+ * @param w Pointer to a window this dropdown menu belongs to. Has no effect
+ * whatsoever, only graphically for positioning.
+ * @param parent_button The widget identifier of the button that was clicked for
+ * this dropdown. The created dropdown then knows what button to raise (button) on
+ * action and whose function to execute (action).
+ * It is possible to appoint another button for an action event by setting the
+ * upper 8 bits of this parameter. If non is set, action is presumed to be the same
+ * as button. So<br>
+ * button bits 0 - 7 - widget clicked to get dropdown
+ * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
+ * @param base_string The first StringID shown in the dropdown list. All others are
+ * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
+ * @param item_count Number of strings in the list, see previous parameter
+ * @param disabled_mask Bitmask of disabled strings in the list
+ * @return Return a pointer to the newly created dropdown window */
+static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
+{
+ int width;
+ int x = w->widget[GB(parent_button, 0, 8)].left;
+
+ assert(disabled_mask == 0 || item_count <= 8);
+ LowerWindowWidget(w, parent_button);
+ InvalidateWidget(w, parent_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+ /* Extend the dropdown toolbar to the longest string in the list and
+ * also make sure the dropdown is fully visible within the window.
+ * x + w->left because x is supposed to be the offset of the toolbar-button
+ * we clicked on and w->left the toolbar window itself. So meaning that
+ * the default position is aligned with the left side of the clicked button */
+ width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
+ x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
+
+ w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+ w->widget[0].bottom = item_count * 10 + 1;
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+ WP(w,menu_d).item_count = item_count;
+ WP(w,menu_d).sel_index = 0;
+ WP(w,menu_d).main_button = GB(parent_button, 0, 8);
+ WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
+ WP(w,menu_d).string_id = base_string;
+ WP(w,menu_d).checked_items = 0;
+ WP(w,menu_d).disabled_items = disabled_mask;
+
+ _popup_menu_active = true;
+
+ SndPlayFx(SND_15_BEEP);
+ return w;
+}
+
+static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
+{
+ x += w->left;
+
+ LowerWindowWidget(w, main_button);
+ InvalidateWidget(w, main_button);
+
+ DeleteWindowById(WC_TOOLBAR_MENU, 0);
+ w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+ w->flags4 &= ~WF_WHITE_BORDER_MASK;
+ WP(w,menu_d).item_count = 0;
+ WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
+ if (_networking && main_button == 9) {
+ if (_local_player != PLAYER_SPECTATOR) {
+ WP(w,menu_d).sel_index++;
+ } else {
+ /* Select client list by default for spectators */
+ WP(w,menu_d).sel_index = 0;
+ }
+ }
+ WP(w,menu_d).action_id = main_button;
+ WP(w,menu_d).main_button = main_button;
+ WP(w,menu_d).checked_items = gray;
+ WP(w,menu_d).disabled_items = 0;
+ _popup_menu_active = true;
+ SndPlayFx(SND_15_BEEP);
+ return w;
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+ PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+ PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+ PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 162, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 191, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 213, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+ PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+ PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+ /* Disable build-industry menu if we are a spectator */
+ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 310, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Road) CLRBIT(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 332, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 354, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 376, 16, dis);
+}
+
+/* Zooms a viewport in a window in or out */
+/* No button handling or what so ever */
+bool DoZoomInOutWindow(int how, Window *w)
+{
+ ViewPort *vp;
+
+ assert(w != NULL);
+ vp = w->viewport;
+
+ switch (how) {
+ case ZOOM_IN:
+ if (vp->zoom == 0) return false;
+ vp->zoom--;
+ vp->virtual_width >>= 1;
+ vp->virtual_height >>= 1;
+
+ WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
+ WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
+ break;
+ case ZOOM_OUT:
+ if (vp->zoom == 2) return false;
+ vp->zoom++;
+
+ WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
+ WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
+
+ vp->virtual_width <<= 1;
+ vp->virtual_height <<= 1;
+ break;
+ }
+ if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
+ vp->virtual_left = WP(w, vp_d).scrollpos_x;
+ vp->virtual_top = WP(w, vp_d).scrollpos_y;
+ }
+ SetWindowDirty(w);
+ /* Update the windows that have zoom-buttons to perhaps disable their buttons */
+ SendWindowMessageClass(w->window_class, how, w->window_number, 0);
+ return true;
+}
+
+static void ToolbarZoomInClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ HandleButtonClick(w, 17);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
+ HandleButtonClick(w, 18);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+ const Player *p = GetPlayer(_local_player);
+ Window *w2;
+ w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
+ WP(w2,menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+ PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+ PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+ PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+ PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+ PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+ PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+ PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+ uint16 x = 0;
+
+ w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0);
+
+ if (_display_opt & DO_SHOW_TOWN_NAMES) SETBIT(x, 5);
+ if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x, 6);
+ if (_display_opt & DO_SHOW_SIGNS) SETBIT(x, 7);
+ if (_display_opt & DO_WAYPOINTS) SETBIT(x, 8);
+ if (_display_opt & DO_FULL_ANIMATION) SETBIT(x, 9);
+ if (_display_opt & DO_FULL_DETAIL) SETBIT(x, 10);
+ if (_display_opt & DO_TRANS_BUILDINGS) SETBIT(x, 11);
+ if (_display_opt & DO_TRANS_SIGNS) SETBIT(x, 12);
+ WP(w,menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, 6);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+ // don't allow too fast scrolling
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ HandleButtonClick(w, 7);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+ /* Scenario editor button, *hack*hack* use different button to activate */
+ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ HandleButtonClick(w, 9);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ HandleButtonClick(w, 10);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+void ZoomInOrOutToCursorWindow(bool in, Window *w)
+{
+ ViewPort *vp;
+ Point pt;
+
+ assert(w != 0);
+
+ vp = w->viewport;
+
+ if (_game_mode != GM_MENU) {
+ if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
+ return;
+
+ pt = GetTileZoomCenterWindow(in,w);
+ if (pt.x != -1) {
+ ScrollWindowTo(pt.x, pt.y, w);
+
+ DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
+ }
+ }
+}
+
+// TODO - Incorporate into game itself to allow for ingame raising/lowering of
+// larger chunks at the same time OR remove altogether, as we have 'level land' ?
+/**
+ * Raise/Lower a bigger chunk of land at the same time in the editor. When
+ * raising get the lowest point, when lowering the highest point, and set all
+ * tiles in the selection to that height.
+ * @param tile The top-left tile where the terraforming will start
+ * @param mode 1 for raising, 0 for lowering land
+ */
+static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
+{
+ int sizex, sizey;
+ byte h;
+
+ _generating_world = true; // used to create green terraformed land
+
+ if (_terraform_size == 1) {
+ StringID msg =
+ mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
+
+ DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
+ } else {
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+
+ assert(_terraform_size != 0);
+ // check out for map overflows
+ sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
+ sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
+
+ if (sizex == 0 || sizey == 0) return;
+
+ if (mode != 0) {
+ /* Raise land */
+ h = 15; // XXX - max height
+ BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+ h = min(h, TileHeight(tile2));
+ } END_TILE_LOOP(tile2, sizex, sizey, tile)
+ } else {
+ /* Lower land */
+ h = 0;
+ BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+ h = max(h, TileHeight(tile2));
+ } END_TILE_LOOP(tile2, sizex, sizey, tile)
+ }
+
+ BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+ if (TileHeight(tile2) == h) {
+ DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
+ }
+ } END_TILE_LOOP(tile2, sizex, sizey, tile)
+ }
+
+ _generating_world = false;
+}
+
+static void PlaceProc_RaiseBigLand(TileIndex tile)
+{
+ CommonRaiseLowerBigLand(tile, 1);
+}
+
+static void PlaceProc_LowerBigLand(TileIndex tile)
+{
+ CommonRaiseLowerBigLand(tile, 0);
+}
+
+static void PlaceProc_RockyArea(TileIndex tile)
+{
+ VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea);
+}
+
+static void PlaceProc_LightHouse(TileIndex tile)
+{
+ if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
+ return;
+ }
+
+ MakeLighthouse(tile);
+ MarkTileDirtyByTile(tile);
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+}
+
+static void PlaceProc_Transmitter(TileIndex tile)
+{
+ if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
+ return;
+ }
+
+ MakeTransmitter(tile);
+ MarkTileDirtyByTile(tile);
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+}
+
+static void PlaceProc_DesertArea(TileIndex tile)
+{
+ VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
+}
+
+static void PlaceProc_WaterArea(TileIndex tile)
+{
+ VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
+}
+
+static const Widget _scen_edit_land_gen_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
+{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
+{ WIDGETS_END},
+};
+
+static const int8 _multi_terraform_coords[][2] = {
+ { 0, -2},
+ { 4, 0}, { -4, 0}, { 0, 2},
+ { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
+ {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
+ {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
+ {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
+ {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
+ {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
+};
+
+// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
+// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
+static void EditorTerraformClick_Dynamite(Window *w)
+{
+ HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
+}
+
+static void EditorTerraformClick_LowerBigLand(Window *w)
+{
+ HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
+}
+
+static void EditorTerraformClick_RaiseBigLand(Window *w)
+{
+ HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
+}
+
+static void EditorTerraformClick_LevelLand(Window *w)
+{
+ HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
+}
+
+static void EditorTerraformClick_WaterArea(Window *w)
+{
+ HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
+}
+
+static void EditorTerraformClick_RockyArea(Window *w)
+{
+ HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
+}
+
+static void EditorTerraformClick_DesertLightHouse(Window *w)
+{
+ HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
+}
+
+static void EditorTerraformClick_Transmitter(Window *w)
+{
+ HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
+}
+
+static const uint16 _editor_terraform_keycodes[] = {
+ 'D',
+ 'Q',
+ 'W',
+ 'E',
+ 'R',
+ 'T',
+ 'Y',
+ 'U'
+};
+
+typedef void OnButtonClick(Window *w);
+static OnButtonClick * const _editor_terraform_button_proc[] = {
+ EditorTerraformClick_Dynamite,
+ EditorTerraformClick_LowerBigLand,
+ EditorTerraformClick_RaiseBigLand,
+ EditorTerraformClick_LevelLand,
+ EditorTerraformClick_WaterArea,
+ EditorTerraformClick_RockyArea,
+ EditorTerraformClick_DesertLightHouse,
+ EditorTerraformClick_Transmitter
+};
+
+static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_CREATE:
+ // XXX - lighthouse button is widget 10!! Don't forget when changing
+ w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
+ break;
+
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+
+ {
+ int n = _terraform_size * _terraform_size;
+ const int8 *coords = &_multi_terraform_coords[0][0];
+
+ assert(n != 0);
+ do {
+ DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
+ coords += 2;
+ } while (--n);
+ }
+
+ if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
+ SetTileSelectSize(_terraform_size, _terraform_size);
+
+ break;
+
+ case WE_KEYPRESS: {
+ uint i;
+
+ for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
+ if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
+ e->we.keypress.cont = false;
+ _editor_terraform_button_proc[i](w);
+ break;
+ }
+ }
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
+ _editor_terraform_button_proc[e->we.click.widget - 4](w);
+ break;
+ case 12: case 13: { /* Increase/Decrease terraform size */
+ int size = (e->we.click.widget == 12) ? 1 : -1;
+ HandleButtonClick(w, e->we.click.widget);
+ size += _terraform_size;
+
+ if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
+ _terraform_size = size;
+
+ SndPlayFx(SND_15_BEEP);
+ SetWindowDirty(w);
+ } break;
+ case 14: /* gen random land */
+ HandleButtonClick(w, 14);
+ ShowCreateScenario();
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT: {
+ uint i;
+ for (i = 0; i < w->widget_count; i++) {
+ if (IsWindowWidgetLowered(w, i)) {
+ RaiseWindowWidget(w, i);
+ InvalidateWidget(w, i);
+ }
+ if (i == 3) i = 11;
+ }
+ break;
+ }
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+ case WE_PLACE_DRAG:
+ VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF);
+ break;
+
+ case WE_PLACE_MOUSEUP:
+ if (e->we.place.pt.x != -1) {
+ if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
+ GUIPlaceProcDragXY(e);
+ }
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ RaiseWindowButtons(w);
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_land_gen_desc = {
+ WDP_AUTO, WDP_AUTO, 182, 96,
+ WC_SCEN_LAND_GEN,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+ _scen_edit_land_gen_widgets,
+ ScenEditLandGenWndProc,
+};
+
+static inline void ShowEditorTerraformToolBar(void)
+{
+ AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
+}
+
+static void ToolbarScenGenLand(Window *w)
+{
+ HandleButtonClick(w, 11);
+ SndPlayFx(SND_15_BEEP);
+
+ ShowEditorTerraformToolBar();
+}
+
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+ if (success) {
+ SndPlayTileFx(SND_1F_SPLAT, tile);
+ ResetObjectToPlace();
+ }
+}
+
+static void PlaceProc_Town(TileIndex tile)
+{
+ DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
+{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
+{ WIDGETS_END},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CREATE:
+ LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 4: /* new town */
+ HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
+ break;
+ case 5: {/* random town */
+ Town *t;
+
+ HandleButtonClick(w, 5);
+ _generating_world = true;
+ t = CreateRandomTown(20, _scengen_town_size);
+ _generating_world = false;
+
+ if (t == NULL) {
+ ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ } else {
+ ScrollMainWindowToTile(t->xy);
+ }
+
+ break;
+ }
+ case 6: {/* many random towns */
+ HandleButtonClick(w, 6);
+
+ _generating_world = true;
+ if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+ _generating_world = false;
+ break;
+ }
+
+ case 7: case 8: case 9:
+ RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
+ _scengen_town_size = (e->we.click.widget - 7) + 1;
+ LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
+ SetWindowDirty(w);
+ break;
+ }
+ break;
+
+ case WE_TIMEOUT:
+ RaiseWindowWidget(w, 5);
+ RaiseWindowWidget(w, 6);
+ SetWindowDirty(w);
+ break;
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+ case WE_ABORT_PLACE_OBJ:
+ RaiseWindowButtons(w);
+ LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+ WDP_AUTO, WDP_AUTO, 160, 82,
+ WC_SCEN_TOWN_GEN,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+ _scen_edit_town_gen_widgets,
+ ScenEditTownGenWndProc,
+};
+
+static void ToolbarScenGenTown(Window *w)
+{
+ HandleButtonClick(w, 12);
+ SndPlayFx(SND_15_BEEP);
+
+ AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+
+
+static const Widget _scenedit_industry_normal_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY},
+{ WIDGETS_END},
+};
+
+
+static const Widget _scenedit_industry_hilly_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WIDGETS_END},
+};
+
+static const Widget _scenedit_industry_desert_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE},
+{ WIDGETS_END},
+};
+
+static const Widget _scenedit_industry_candy_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
+
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY},
+{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE},
+{ WIDGETS_END},
+};
+
+
+static bool AnyTownExists(void)
+{
+ const Town *t;
+
+ FOR_ALL_TOWNS(t) return true;
+
+ return false;
+}
+
+extern Industry *CreateNewIndustry(TileIndex tile, int type);
+
+/**
+ * Search callback function for TryBuildIndustry
+ * @param tile to test
+ * @param data that is passed by the caller. In this case, the type of industry been tested
+ * @result of the operation
+ */
+static bool SearchTileForIndustry(TileIndex tile, uint32 data)
+{
+ return CreateNewIndustry(tile, data) != NULL;
+}
+
+/**
+ * Perform a 9*9 tiles circular search around a tile
+ * in order to find a suitable zone to create the desired industry
+ * @param tile to start search for
+ * @param type of the desired industry
+ */
+static bool TryBuildIndustry(TileIndex tile, int type)
+{
+ return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
+}
+
+
+static const byte _industry_type_list[4][16] = {
+ { 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12},
+ { 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12},
+ {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
+ {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
+};
+
+static int _industry_type_to_place;
+bool _ignore_restrictions;
+
+static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
+{
+ int button;
+
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK:
+ if (e->we.click.widget == 3) {
+ HandleButtonClick(w, 3);
+
+ if (!AnyTownExists()) {
+ ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+ return;
+ }
+
+ _generating_world = true;
+ GenerateIndustries();
+ _generating_world = false;
+ }
+
+ if ((button=e->we.click.widget) >= 4) {
+ if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
+ _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
+ }
+ break;
+ case WE_PLACE_OBJ: {
+ int type;
+
+ // Show error if no town exists at all
+ type = _industry_type_to_place;
+ if (!AnyTownExists()) {
+ SetDParam(0, GetIndustrySpec(type)->name);
+ ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
+ return;
+ }
+
+ _current_player = OWNER_NONE;
+ _generating_world = true;
+ _ignore_restrictions = true;
+ if (!TryBuildIndustry(e->we.place.tile,type)) {
+ SetDParam(0, GetIndustrySpec(type)->name);
+ ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
+ }
+ _ignore_restrictions = false;
+ _generating_world = false;
+ break;
+ }
+ case WE_ABORT_PLACE_OBJ:
+ RaiseWindowButtons(w);
+ SetWindowDirty(w);
+ break;
+ case WE_TIMEOUT:
+ RaiseWindowWidget(w, 3);
+ InvalidateWidget(w, 3);
+ break;
+ }
+}
+
+static const WindowDesc _scenedit_industry_normal_desc = {
+ WDP_AUTO, WDP_AUTO, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_normal_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_hilly_desc = {
+ WDP_AUTO, WDP_AUTO, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_hilly_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_desert_desc = {
+ WDP_AUTO, WDP_AUTO, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_desert_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_candy_desc = {
+ WDP_AUTO, WDP_AUTO, 170, 225,
+ WC_SCEN_INDUSTRY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+ _scenedit_industry_candy_widgets,
+ ScenEditIndustryWndProc,
+};
+
+static const WindowDesc * const _scenedit_industry_descs[] = {
+ &_scenedit_industry_normal_desc,
+ &_scenedit_industry_hilly_desc,
+ &_scenedit_industry_desert_desc,
+ &_scenedit_industry_candy_desc,
+};
+
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+ HandleButtonClick(w, 13);
+ SndPlayFx(SND_15_BEEP);
+ AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+ HandleButtonClick(w, 14);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+ HandleButtonClick(w, 15);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+ HandleButtonClick(w, 16);
+ SndPlayFx(SND_15_BEEP);
+ SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static ToolbarButtonProc * const _toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarSaveClick,
+ ToolbarMapClick,
+ ToolbarTownClick,
+ ToolbarSubsidiesClick,
+ ToolbarStationsClick,
+ ToolbarMoneyClick,
+ ToolbarPlayersClick,
+ ToolbarGraphsClick,
+ ToolbarLeagueClick,
+ ToolbarIndustryClick,
+ ToolbarTrainClick,
+ ToolbarRoadClick,
+ ToolbarShipClick,
+ ToolbarAirClick,
+ ToolbarZoomInClick,
+ ToolbarZoomOutClick,
+ ToolbarBuildRailClick,
+ ToolbarBuildRoadClick,
+ ToolbarBuildWaterClick,
+ ToolbarBuildAirClick,
+ ToolbarForestClick,
+ ToolbarMusicClick,
+ ToolbarNewspaperClick,
+ ToolbarHelpClick,
+};
+
+static void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ // Draw brown-red toolbar bg.
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+
+ /* If spectator, disable all construction buttons
+ * ie : Build road, rail, ships, airports and landscaping
+ * Since enabled state is the default, just disable when needed */
+ SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
+ /* disable company list drop downs, if there are no companies */
+ SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK: {
+ if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
+ _toolbar_button_procs[e->we.click.widget](w);
+ } break;
+
+ case WE_KEYPRESS: {
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ShowSmallMap(); break;
+ case WKC_F5: ShowTownDirectory(); break;
+ case WKC_F6: ShowSubsidiesList(); break;
+ case WKC_F7: ShowPlayerStations(_local_player); break;
+ case WKC_F8: ShowPlayerFinances(_local_player); break;
+ case WKC_F9: ShowPlayerCompany(_local_player); break;
+ case WKC_F10:ShowOperatingProfitGraph(); break;
+ case WKC_F11: ShowCompanyLeagueTable(); break;
+ case WKC_F12: ShowBuildIndustryWindow(); break;
+ case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
+ case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break;
+ case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break;
+ case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break;
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+ case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
+ case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
+ case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+ case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+ case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+ case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
+ case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
+ case 'L': ShowTerraformToolbar(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ } break;
+
+ case WE_PLACE_OBJ: {
+ _place_proc(e->we.place.tile);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ RaiseWindowWidget(w, 25);
+ SetWindowDirty(w);
+ } break;
+
+ case WE_MOUSELOOP:
+ if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+ ToggleWidgetLoweredState(w, 0);
+ InvalidateWidget(w, 0);
+ }
+
+ if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
+ ToggleWidgetLoweredState(w, 1);
+ InvalidateWidget(w, 1);
+ }
+ break;
+
+ case WE_TIMEOUT: {
+ uint i;
+ for (i = 2; i < w->widget_count; i++) {
+ if (IsWindowWidgetLowered(w, i)) {
+ RaiseWindowWidget(w, i);
+ InvalidateWidget(w, i);
+ }
+ }
+ break;
+ }
+
+ case WE_MESSAGE:
+ HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
+ break;
+ }
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{ WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+ 0, 0, 640, 22,
+ WC_MAIN_TOOLBAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _toolb_normal_widgets,
+ MainToolbarWndProc
+};
+
+
+static const Widget _toolb_scen_widgets[] = {
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
+
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{WIDGETS_END},
+};
+
+static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarScenSaveOrLoad,
+ ToolbarBtn_NULL,
+ ToolbarBtn_NULL,
+ ToolbarScenDateBackward,
+ ToolbarScenDateForward,
+ ToolbarScenMapTownDir,
+ ToolbarScenZoomIn,
+ ToolbarScenZoomOut,
+ ToolbarScenGenLand,
+ ToolbarScenGenTown,
+ ToolbarScenGenIndustry,
+ ToolbarScenBuildRoad,
+ ToolbarScenPlantTrees,
+ ToolbarScenPlaceSign,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ ToolbarMusicClick,
+ NULL,
+ ToolbarHelpClick,
+};
+
+static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
+ SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
+
+ // Draw brown-red toolbar bg.
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+
+ DrawWindowWidgets(w);
+
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCentered(298, 6, STR_00AF, 0);
+
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
+ DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
+
+ break;
+
+ case WE_CLICK: {
+ if (_game_mode == GM_MENU) return;
+ _scen_toolbar_button_procs[e->we.click.widget](w);
+ } break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ToolbarScenGenLand(w); break;
+ case WKC_F5: ToolbarScenGenTown(w); break;
+ case WKC_F6: ToolbarScenGenIndustry(w); break;
+ case WKC_F7: ToolbarScenBuildRoad(w); break;
+ case WKC_F8: ToolbarScenPlantTrees(w); break;
+ case WKC_F9: ToolbarScenPlaceSign(w); break;
+ case WKC_F10: ShowMusicWindow(); break;
+ case WKC_F11: PlaceLandBlockInfo(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+ case 'L': ShowEditorTerraformToolBar(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_PLACE_OBJ: {
+ _place_proc(e->we.place.tile);
+ } break;
+
+ case WE_ABORT_PLACE_OBJ: {
+ RaiseWindowWidget(w, 25);
+ SetWindowDirty(w);
+ } break;
+
+ case WE_MOUSELOOP:
+ if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+ ToggleWidgetLoweredState(w, 0);
+ SetWindowDirty(w);
+ }
+
+ if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
+ ToggleWidgetLoweredState(w, 1);
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_MESSAGE:
+ HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
+ break;
+ }
+}
+
+static const WindowDesc _toolb_scen_desc = {
+ 0, 0, 640, 22,
+ WC_MAIN_TOOLBAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _toolb_scen_widgets,
+ ScenEditToolbarWndProc
+};
+
+extern GetNewsStringCallbackProc * const _get_news_string_callback[];
+
+
+static bool DrawScrollingStatusText(const NewsItem *ni, int pos)
+{
+ char buf[512];
+ StringID str;
+ const char *s;
+ char *d;
+ DrawPixelInfo tmp_dpi, *old_dpi;
+ int x;
+ char buffer[256];
+
+ if (ni->display_mode == 3) {
+ str = _get_news_string_callback[ni->callback](ni);
+ } else {
+ COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
+ str = ni->string_id;
+ }
+
+ GetString(buf, str, lastof(buf));
+
+ s = buf;
+ d = buffer;
+
+ for (;;) {
+ WChar c = Utf8Consume(&s);
+ if (c == 0) {
+ *d = '\0';
+ break;
+ } else if (*s == 0x0D) {
+ d[0] = d[1] = d[2] = d[3] = ' ';
+ d += 4;
+ } else if (IsPrintable(c)) {
+ d += Utf8Encode(d, c);
+ }
+ }
+
+ if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true;
+
+ old_dpi = _cur_dpi;
+ _cur_dpi = &tmp_dpi;
+
+ x = DoDrawString(buffer, pos, 0, 13);
+ _cur_dpi = old_dpi;
+
+ return x > 0;
+}
+
+static void StatusBarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
+
+ DrawWindowWidgets(w);
+ SetDParam(0, _date);
+ DrawStringCentered(
+ 70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
+ );
+
+ if (p != NULL) {
+ // Draw player money
+ SetDParam64(0, p->money64);
+ DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
+ }
+
+ // Draw status bar
+ if (w->message.msg) { // true when saving is active
+ DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
+ } else if (_do_autosave) {
+ DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
+ } else if (_pause) {
+ DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
+ } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
+ // Draw the scrolling news text
+ if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
+ WP(w,def_d).data_1 = -1280;
+ } else {
+ if (p != NULL) {
+ // This is the default text
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ DrawStringCentered(320, 1, STR_02BA, 0);
+ }
+ }
+
+ if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
+ } break;
+
+ case WE_MESSAGE:
+ w->message.msg = e->we.message.msg;
+ SetWindowDirty(w);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 1: ShowLastNewsMessage(); break;
+ case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
+ default: ResetObjectToPlace();
+ }
+ break;
+
+ case WE_TICK: {
+ if (_pause) return;
+
+ if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
+ WP(w, def_d).data_1 -= 2;
+ InvalidateWidget(w, 1);
+ }
+
+ if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
+ WP(w, def_d).data_2 -= 2;
+ } else if (WP(w, def_d).data_2 < 0) {
+ WP(w, def_d).data_2 = 0;
+ InvalidateWidget(w, 1);
+ }
+
+ break;
+ }
+ }
+}
+
+static const Widget _main_status_widgets[] = {
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL},
+{ WWT_PUSHBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
+{ WWT_PUSHBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+static WindowDesc _main_status_desc = {
+ WDP_CENTER, 0, 640, 12,
+ WC_STATUS_BAR,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _main_status_widgets,
+ StatusBarWndProc
+};
+
+extern void UpdateAllStationVirtCoord(void);
+
+static void MainWindowWndProc(Window *w, WindowEvent *e)
+{
+ int off_x;
+
+ switch (e->event) {
+ case WE_PAINT:
+ DrawWindowViewport(w);
+ if (_game_mode == GM_MENU) {
+ off_x = _screen.width / 2;
+
+ DrawSprite(SPR_OTTD_O, off_x - 120, 50);
+ DrawSprite(SPR_OTTD_P, off_x - 86, 50);
+ DrawSprite(SPR_OTTD_E, off_x - 53, 50);
+ DrawSprite(SPR_OTTD_N, off_x - 22, 50);
+
+ DrawSprite(SPR_OTTD_T, off_x + 34, 50);
+ DrawSprite(SPR_OTTD_T, off_x + 65, 50);
+ DrawSprite(SPR_OTTD_D, off_x + 96, 50);
+
+ /*
+ DrawSprite(SPR_OTTD_R, off_x + 119, 50);
+ DrawSprite(SPR_OTTD_A, off_x + 148, 50);
+ DrawSprite(SPR_OTTD_N, off_x + 181, 50);
+ DrawSprite(SPR_OTTD_S, off_x + 215, 50);
+ DrawSprite(SPR_OTTD_P, off_x + 246, 50);
+ DrawSprite(SPR_OTTD_O, off_x + 275, 50);
+ DrawSprite(SPR_OTTD_R, off_x + 307, 50);
+ DrawSprite(SPR_OTTD_T, off_x + 337, 50);
+
+ DrawSprite(SPR_OTTD_T, off_x + 390, 50);
+ DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
+ DrawSprite(SPR_OTTD_C, off_x + 447, 50);
+ DrawSprite(SPR_OTTD_O, off_x + 478, 50);
+ DrawSprite(SPR_OTTD_O, off_x + 509, 50);
+ DrawSprite(SPR_OTTD_N, off_x + 541, 50);
+ */
+ }
+ break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case 'Q' | WKC_CTRL:
+ case 'Q' | WKC_META:
+ HandleExitGameRequest();
+ break;
+ }
+
+ /* Disable all key shortcuts, except quit shortcuts when
+ * generating the world, otherwise they create threading
+ * problem during the generating, resulting in random
+ * assertions that are hard to trigger and debug */
+ if (IsGeneratingWorld()) break;
+
+ if (e->we.keypress.keycode == WKC_BACKQUOTE) {
+ IConsoleSwitch();
+ e->we.keypress.cont = false;
+ break;
+ }
+
+ if (_game_mode == GM_MENU) break;
+
+ switch (e->we.keypress.keycode) {
+ case 'C':
+ case 'Z': {
+ Point pt = GetTileBelowCursor();
+ if (pt.x != -1) {
+ ScrollMainWindowTo(pt.x, pt.y);
+ if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
+ }
+ break;
+ }
+
+ case WKC_ESC: ResetObjectToPlace(); break;
+ case WKC_DELETE: DeleteNonVitalWindows(); break;
+ case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
+ case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+
+#if defined(_DEBUG)
+ case '0' | WKC_ALT: /* Crash the game */
+ *(byte*)0 = 0;
+ break;
+
+ case '1' | WKC_ALT: /* Gimme money */
+ /* Server can not cheat in advertise mode either! */
+ if (!_networking || !_network_server || !_network_advertise)
+ DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
+ break;
+
+ case '2' | WKC_ALT: /* Update the coordinates of all station signs */
+ UpdateAllStationVirtCoord();
+ break;
+#endif
+
+ case 'X':
+ _display_opt ^= DO_TRANS_BUILDINGS;
+ MarkWholeScreenDirty();
+ break;
+
+#ifdef ENABLE_NETWORK
+ case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
+ if (_networking) {
+ const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
+ bool teamchat = false;
+
+ /* Only players actually playing can speak to team. Eg spectators cannot */
+ if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
+ const NetworkClientInfo *ci;
+ FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+ if (ci->client_playas == cio->client_playas && ci != cio) {
+ teamchat = true;
+ break;
+ }
+ }
+ }
+
+ ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
+ }
+ break;
+
+ case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
+ if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+ break;
+
+ case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
+ if (_networking) {
+ const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
+ ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
+ }
+ break;
+#endif
+
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_SCROLL: {
+ ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
+
+ if (vp == NULL) {
+ _cursor.fix_at = false;
+ _scrolling_viewport = false;
+ }
+
+ WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
+ WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
+ } break;
+
+ case WE_MOUSEWHEEL:
+ ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
+ break;
+
+ case WE_MESSAGE:
+ /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
+ SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
+ break;
+ }
+}
+
+
+void ShowSelectGameWindow(void);
+
+void SetupColorsAndInitialWindow(void)
+{
+ uint i;
+ Window *w;
+ int width, height;
+
+ for (i = 0; i != 16; i++) {
+ const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
+
+ assert(b);
+ memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
+ }
+
+ width = _screen.width;
+ height = _screen.height;
+
+ w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
+ AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
+
+ // XXX: these are not done
+ switch (_game_mode) {
+ default: NOT_REACHED();
+ case GM_MENU:
+ ShowSelectGameWindow();
+ break;
+
+ case GM_NORMAL:
+ case GM_EDITOR:
+ ShowVitalWindows();
+ break;
+ }
+}
+
+void ShowVitalWindows(void)
+{
+ Window *w;
+
+ w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+ DoZoomInOutWindow(ZOOM_NONE, w);
+
+ CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+ SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
+ SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button
+
+ /* 'w' is for sure a WC_MAIN_TOOLBAR */
+ PositionMainToolbar(w);
+
+ /* Status bad only for normal games */
+ if (_game_mode == GM_EDITOR) return;
+
+ _main_status_desc.top = _screen.height - 12;
+ w = AllocateWindowDesc(&_main_status_desc);
+ CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+ WP(w,def_d).data_1 = -1280;
+}
+
+void GameSizeChanged(void)
+{
+ _cur_resolution[0] = _screen.width;
+ _cur_resolution[1] = _screen.height;
+ RelocateAllWindows(_screen.width, _screen.height);
+ ScreenSizeChanged();
+ MarkWholeScreenDirty();
+}
+
+void InitializeMainGui(void)
+{
+ /* Clean old GUI values */
+ _last_built_railtype = 0;
+}
+
+