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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/macros.h
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/macros.h')
-rw-r--r--src/macros.h190
1 files changed, 190 insertions, 0 deletions
diff --git a/src/macros.h b/src/macros.h
new file mode 100644
index 000000000..8e310c07e
--- /dev/null
+++ b/src/macros.h
@@ -0,0 +1,190 @@
+/* $Id$ */
+
+#ifndef MACROS_H
+#define MACROS_H
+
+#include "map.h"
+
+/// Fetch n bits starting at bit s from x
+#define GB(x, s, n) (((x) >> (s)) & ((1U << (n)) - 1))
+/// Set n bits starting at bit s in x to d
+#define SB(x, s, n, d) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | ((d) << (s)))
+/// Add i to the n bits starting at bit s in x
+#define AB(x, s, n, i) ((x) = ((x) & ~(((1U << (n)) - 1) << (s))) | (((x) + ((i) << (s))) & (((1U << (n)) - 1) << (s))))
+
+#ifdef min
+#undef min
+#endif
+
+#ifdef max
+#undef max
+#endif
+
+static inline int min(int a, int b) { if (a <= b) return a; return b; }
+static inline int max(int a, int b) { if (a >= b) return a; return b; }
+static inline int64 max64(int64 a, int64 b) { if (a >= b) return a; return b; }
+
+static inline uint minu(uint a, uint b) { if (a <= b) return a; return b; }
+static inline uint maxu(uint a, uint b) { if (a >= b) return a; return b; }
+
+
+static inline int clamp(int a, int min, int max)
+{
+ if (a <= min) return min;
+ if (a >= max) return max;
+ return a;
+}
+
+static inline uint clampu(uint a, uint min, uint max)
+{
+ if (a <= min) return min;
+ if (a >= max) return max;
+ return a;
+}
+
+static inline int32 BIGMULSS(int32 a, int32 b, int shift) {
+ return (int32)(((int64)(a) * (int64)(b)) >> (shift));
+}
+
+static inline int64 BIGMULSS64(int64 a, int64 b, int shift) {
+ return ((a) * (b)) >> (shift);
+}
+
+static inline uint32 BIGMULUS(uint32 a, uint32 b, int shift) {
+ return (uint32)(((uint64)(a) * (uint64)(b)) >> (shift));
+}
+
+static inline int64 BIGMULS(int32 a, int32 b) {
+ return (int64)(a) * (int64)(b);
+}
+
+/* OPT: optimized into an unsigned comparison */
+//#define IS_INSIDE_1D(x, base, size) ((x) >= (base) && (x) < (base) + (size))
+#define IS_INSIDE_1D(x, base, size) ( (uint)((x) - (base)) < ((uint)(size)) )
+
+
+#define HASBIT(x,y) (((x) & (1 << (y))) != 0)
+#define SETBIT(x,y) ((x) |= (1 << (y)))
+#define CLRBIT(x,y) ((x) &= ~(1 << (y)))
+#define TOGGLEBIT(x,y) ((x) ^= (1 << (y)))
+
+// checking more bits. Maybe unneccessary, but easy to use
+#define HASBITS(x,y) ((x) & (y))
+#define SETBITS(x,y) ((x) |= (y))
+#define CLRBITS(x,y) ((x) &= ~(y))
+
+#define GENERAL_SPRITE_COLOR(color) ( ((color) + PALETTE_RECOLOR_START) << PALETTE_SPRITE_START)
+#define PLAYER_SPRITE_COLOR(owner) ( GENERAL_SPRITE_COLOR(_player_colors[owner]))
+#define SPRITE_PALETTE(x) ((x) | PALETTE_MODIFIER_COLOR)
+
+extern const byte _ffb_64[128];
+/* Returns the position of the first bit that is not zero, counted from the
+ * left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns
+ * 0.
+ */
+#define FIND_FIRST_BIT(x) _ffb_64[(x)]
+/* Returns x with the first bit that is not zero, counted from the left, set
+ * to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc.
+ */
+#define KILL_FIRST_BIT(x) _ffb_64[(x)+64]
+
+static inline int FindFirstBit2x64(int value)
+{
+/*
+ int i = 0;
+ if ( (byte) value == 0) {
+ i += 8;
+ value >>= 8;
+ }
+ return i + FIND_FIRST_BIT(value & 0x3F);
+
+Faster ( or at least cleaner ) implementation below?
+*/
+ if (GB(value, 0, 8) == 0) {
+ return FIND_FIRST_BIT(GB(value, 8, 6)) + 8;
+ } else {
+ return FIND_FIRST_BIT(GB(value, 0, 6));
+ }
+
+}
+
+static inline int KillFirstBit2x64(int value)
+{
+ if (GB(value, 0, 8) == 0) {
+ return KILL_FIRST_BIT(GB(value, 8, 6)) << 8;
+ } else {
+ return value & (KILL_FIRST_BIT(GB(value, 0, 6)) | 0x3F00);
+ }
+}
+
+/** returns true if value a has only one bit set to 1 */
+#define HAS_SINGLE_BIT(a) ( ((a) & ((a) - 1)) == 0)
+
+/* [min,max), strictly less than */
+#define IS_BYTE_INSIDE(a,min,max) ((byte)((a)-(min)) < (byte)((max)-(min)))
+#define IS_INT_INSIDE(a,min,max) ((uint)((a)-(min)) < (uint)((max)-(min)))
+
+
+#define CHANCE16(a,b) ((uint16)Random() <= (uint16)((65536 * (a)) / (b)))
+#define CHANCE16R(a,b,r) ((uint16)(r=Random()) <= (uint16)((65536 * (a)) / (b)))
+#define CHANCE16I(a,b,v) ((uint16)(v) <= (uint16)((65536 * (a)) / (b)))
+
+
+#define for_each_bit(_i, _b) \
+ for (_i = 0; _b != 0; _i++, _b >>= 1) \
+ if (_b & 1)
+
+#define abs myabs
+
+
+static inline int intxchg_(int *a, int b) { int t = *a; *a = b; return t; }
+#define intswap(a,b) ((b) = intxchg_(&(a), (b)))
+static inline int uintxchg_(uint *a, uint b) { uint t = *a; *a = b; return t; }
+#define uintswap(a,b) ((b) = uintxchg_(&(a), (b)))
+
+static inline int myabs(int a) { if (a<0) a = -a; return a; }
+static inline int64 myabs64(int64 a) { if (a<0) a = -a; return a; }
+
+static inline void swap_byte(byte *a, byte *b) { byte t = *a; *a = *b; *b = t; }
+static inline void swap_uint16(uint16 *a, uint16 *b) { uint16 t = *a; *a = *b; *b = t; }
+static inline void swap_int16(int16 *a, int16 *b) { int16 t = *a; *a = *b; *b = t; }
+static inline void swap_uint32(uint32 *a, uint32 *b) { uint32 t = *a; *a = *b; *b = t; }
+static inline void swap_int32(int32 *a, int32 *b) { int32 t = *a; *a = *b; *b = t; }
+static inline void swap_tile(TileIndex *a, TileIndex *b) { TileIndex t = *a; *a = *b; *b = t; }
+
+
+static inline uint16 ReadLE16Aligned(const void* x)
+{
+ return FROM_LE16(*(const uint16*)x);
+}
+
+static inline uint16 ReadLE16Unaligned(const void* x)
+{
+#ifdef OTTD_ALIGNMENT
+ return ((const byte*)x)[0] | ((const byte*)x)[1] << 8;
+#else
+ return FROM_LE16(*(const uint16*)x);
+#endif
+}
+
+
+/**
+ * ROtate x Left/Right by n (must be >= 0)
+ * @note Assumes a byte has 8 bits
+ */
+#define ROL(x, n) ((x) << (n) | (x) >> (sizeof(x) * 8 - (n)))
+#define ROR(x, n) ((x) >> (n) | (x) << (sizeof(x) * 8 - (n)))
+
+/**
+ * Return the smallest multiple of n equal or greater than x
+ * @note n must be a power of 2
+ */
+#define ALIGN(x, n) (((x) + (n) - 1) & ~((n) - 1))
+
+/** return the largest value that can be entered in a variable.
+ * known to work for uint32.
+ * used by TGP to set the max value of the _patches.generation_seed in its definition
+ */
+#define MAX_UVALUE(type) ((type)~(type)0)
+
+#endif /* MACROS_H */