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authorrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
committerrubidium <rubidium@openttd.org>2008-09-30 20:39:50 +0000
commit3b798599b63067c2e92aa49906ea66a07ae8de44 (patch)
tree69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/livery.h
parentcc1e761edab14f8264dba44d09f7272d931bdd93 (diff)
downloadopenttd-3b798599b63067c2e92aa49906ea66a07ae8de44.tar.xz
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/livery.h')
-rw-r--r--src/livery.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/livery.h b/src/livery.h
index a5f6674c4..719aeb798 100644
--- a/src/livery.h
+++ b/src/livery.h
@@ -67,10 +67,10 @@ struct Livery {
};
/**
- * Reset the livery schemes to the player's primary colour.
- * This is used on loading games without livery information and on new player start up.
- * @param p Player to reset.
+ * Reset the livery schemes to the company's primary colour.
+ * This is used on loading games without livery information and on new company start up.
+ * @param c Company to reset.
*/
-void ResetPlayerLivery(Player *p);
+void ResetCompanyLivery(Company *c);
#endif /* LIVERY_H */