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authorfrosch <frosch@openttd.org>2016-10-30 17:29:33 +0000
committerfrosch <frosch@openttd.org>2016-10-30 17:29:33 +0000
commit31f046bd9bfec6be5b5a24f113f3b301376763e6 (patch)
treeaa00cd46578f397c91e8238fe9f5a8b462b52b38 /src/linkgraph
parentdd190397d6cf16a731dd05a7f722eb76ad21c01f (diff)
downloadopenttd-31f046bd9bfec6be5b5a24f113f3b301376763e6.tar.xz
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
Diffstat (limited to 'src/linkgraph')
-rw-r--r--src/linkgraph/linkgraphjob.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp
index 20cbf3f64..537303cf3 100644
--- a/src/linkgraph/linkgraphjob.cpp
+++ b/src/linkgraph/linkgraphjob.cpp
@@ -61,7 +61,7 @@ void LinkGraphJob::EraseFlows(NodeID from)
*/
void LinkGraphJob::SpawnThread()
{
- if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread)) {
+ if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) {
this->thread = NULL;
/* Of course this will hang a bit.
* On the other hand, if you want to play games which make this hang noticably