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author | frosch <frosch@openttd.org> | 2016-10-30 17:29:33 +0000 |
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committer | frosch <frosch@openttd.org> | 2016-10-30 17:29:33 +0000 |
commit | 31f046bd9bfec6be5b5a24f113f3b301376763e6 (patch) | |
tree | aa00cd46578f397c91e8238fe9f5a8b462b52b38 /src/linkgraph | |
parent | dd190397d6cf16a731dd05a7f722eb76ad21c01f (diff) | |
download | openttd-31f046bd9bfec6be5b5a24f113f3b301376763e6.tar.xz |
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
Diffstat (limited to 'src/linkgraph')
-rw-r--r-- | src/linkgraph/linkgraphjob.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/linkgraph/linkgraphjob.cpp b/src/linkgraph/linkgraphjob.cpp index 20cbf3f64..537303cf3 100644 --- a/src/linkgraph/linkgraphjob.cpp +++ b/src/linkgraph/linkgraphjob.cpp @@ -61,7 +61,7 @@ void LinkGraphJob::EraseFlows(NodeID from) */ void LinkGraphJob::SpawnThread() { - if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread)) { + if (!ThreadObject::New(&(LinkGraphSchedule::Run), this, &this->thread, "ottd:linkgraph")) { this->thread = NULL; /* Of course this will hang a bit. * On the other hand, if you want to play games which make this hang noticably |