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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/traditional_chinese.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/traditional_chinese.txt')
-rw-r--r--src/lang/traditional_chinese.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/traditional_chinese.txt b/src/lang/traditional_chinese.txt
index 426b6d691..95e5c4aa8 100644
--- a/src/lang/traditional_chinese.txt
+++ b/src/lang/traditional_chinese.txt
@@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :伺服器已滿
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :遊戲暫停 (玩家不足)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :遊戲繼續 (玩家足數)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :遊戲暫停 (鏈入客戶端)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :遊戲繼續 (客戶端鏈入成功)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :離開中
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入遊戲