diff options
author | translators <translators@openttd.org> | 2010-04-14 17:45:18 +0000 |
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committer | translators <translators@openttd.org> | 2010-04-14 17:45:18 +0000 |
commit | 90aa0fdf5838db30c15e5e0cacafaddcd94d5adb (patch) | |
tree | 8cfe5d0f29d9a97e3496e23228c442f4212085bc /src/lang/spanish.txt | |
parent | 5eb54ac434205382edb9ca93fbd0aab024edee08 (diff) | |
download | openttd-90aa0fdf5838db30c15e5e0cacafaddcd94d5adb.tar.xz |
(svn r19630) -Update from WebTranslator v3.0:
finnish - 2 changes by jpx_
french - 2 changes by glx
german - 2 changes by planetmaker
luxembourgish - 23 changes by Phreeze
spanish - 8 changes by Terkhen
Diffstat (limited to 'src/lang/spanish.txt')
-rw-r--r-- | src/lang/spanish.txt | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/lang/spanish.txt b/src/lang/spanish.txt index ddabdca4c..5d57906ab 100644 --- a/src/lang/spanish.txt +++ b/src/lang/spanish.txt @@ -1760,7 +1760,7 @@ STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :conexión perdi STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :error de protocolo STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF erróneo STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :no autorizado -STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :recibido paquete extraño +STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :recibido paquete inválido o inesperado STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :versión incorrecta STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :nombre en uso STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :contraseña incorrecta @@ -1778,7 +1778,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Juego todavía STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Juego todavía pausado ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Juego todavía pausado ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Juego reanudado ({STRING}) -STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :no hay suficientes jugadores +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :numero de jugadores STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :clientes conectándose STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual ############ End of leave-in-this-order @@ -3229,6 +3229,12 @@ STR_AI_DEBUG_SETTINGS :{BLACK}Configur STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Cambiar la configuración de la IA STR_AI_DEBUG_RELOAD :{BLACK}Recarga la IA STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Elimina la IA, recarga el código y reinicia la IA +STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Activar / desactivar pausa cuando un mensaje de log de la IA coincide con la cadena de parada +STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Pausa activada: +STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Pausa activada +STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}Cuando el mensaje de log de una IA coincide con esta cadena, el juego se pausa. +STR_AI_DEBUG_MATCH_CASE :{BLACK}Cadena de parada +STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Activar / desactivar comparación de mensajes de log de la IA con la cadena de parada STR_AI_DEBUG_CONTINUE :{BLACK}Continuar STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Despausar y hacer que la IA continúe |