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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/slovak.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/slovak.txt')
-rw-r--r-- | src/lang/slovak.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/slovak.txt b/src/lang/slovak.txt index 8523aca3e..256491c31 100644 --- a/src/lang/slovak.txt +++ b/src/lang/slovak.txt @@ -1794,12 +1794,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server je plny ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavená (nedostatok hráčov) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spustená (dostatok hráčov) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavená (pripája sa klient) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spustená (klient sa pripojil) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :odchádza STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} vstúpil do hry |