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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/serbian.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/serbian.txt')
-rw-r--r-- | src/lang/serbian.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/serbian.txt b/src/lang/serbian.txt index 1d313a1c4..632166d06 100644 --- a/src/lang/serbian.txt +++ b/src/lang/serbian.txt @@ -1913,12 +1913,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server je pun ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partija pauzirana (nema dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partija nastavljena (ima dovoljno igrača) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partija pauzirana (igrač se priključuje) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partija nastavljena (igrač je priključen) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :napušta STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se priključio partiji |