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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/romanian.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/romanian.txt')
-rw-r--r--src/lang/romanian.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/romanian.txt b/src/lang/romanian.txt
index ae5392bd3..cdd2c9296 100644
--- a/src/lang/romanian.txt
+++ b/src/lang/romanian.txt
@@ -1727,12 +1727,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server plin
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Joc suspendat (insuficienţi jucători)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Joc continuat (suficienţi jucători)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Joc suspendat (conectare client)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Joc continuat (client conectat)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :iese
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} a intrat in joc