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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/portuguese.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/portuguese.txt')
-rw-r--r--src/lang/portuguese.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt
index 366499192..3d3d10bfe 100644
--- a/src/lang/portuguese.txt
+++ b/src/lang/portuguese.txt
@@ -1728,12 +1728,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :servidor cheio
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Jogo em pausa (não existem jogadores suficientes)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Jogo a decorrer (número de jogadores suficiente)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Jogo em pausa (conexão cliente em curso)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Jogo a decorrer (cliente ligado)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :a sair
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} entrou no jogo