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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/japanese.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/japanese.txt')
-rw-r--r--src/lang/japanese.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/japanese.txt b/src/lang/japanese.txt
index 4ea63c342..c16d7c416 100644
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -1686,12 +1686,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :サーバ満員
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :ゲームは一時停止(プレヤー人数不足)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :ゲーム停止解除(プレヤー人数十分)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :ゲームは一時停止(クライアントが接続中)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :ゲーム停止解除(クライアントが接続済み)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} は参加してきました