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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/italian.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/italian.txt')
-rw-r--r-- | src/lang/italian.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/italian.txt b/src/lang/italian.txt index d9415a8ae..bb85eb168 100644 --- a/src/lang/italian.txt +++ b/src/lang/italian.txt @@ -1730,12 +1730,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server pieno ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partita in pausa (giocatori insufficienti) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partita ripresa (giocatori sufficienti) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partita in pausa (connessione client in corso) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partita ripresa (client connesso) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :abbandono della partita STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} รจ entrato nella partita |