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authorrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
committerrubidium <rubidium@openttd.org>2009-11-12 20:33:30 +0000
commit2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch)
treed780cba22549f152f6524671b198c6abf30becbf /src/lang/italian.txt
parent934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff)
downloadopenttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/italian.txt')
-rw-r--r--src/lang/italian.txt5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/italian.txt b/src/lang/italian.txt
index d9415a8ae..bb85eb168 100644
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -1730,12 +1730,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server pieno
############ End of leave-in-this-order
# Network related errors
-STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
############ Leave those lines in this order!!
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Partita in pausa (giocatori insufficienti)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Partita ripresa (giocatori sufficienti)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Partita in pausa (connessione client in corso)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Partita ripresa (client connesso)
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :abbandono della partita
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} รจ entrato nella partita