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authorrubidium <rubidium@openttd.org>2009-08-05 17:59:21 +0000
committerrubidium <rubidium@openttd.org>2009-08-05 17:59:21 +0000
commit1fe3ad3288fd2198f5480f75a17b707cd2a3c2af (patch)
tree89d8ada3dbf29005d4cf5ab88204c3b24dd97795 /src/lang/english.txt
parent2fe966fd8c56a7cab7a4a9dd9485e0034e6cf7f0 (diff)
downloadopenttd-1fe3ad3288fd2198f5480f75a17b707cd2a3c2af.tar.xz
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r--src/lang/english.txt1562
1 files changed, 781 insertions, 781 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 8910f0834..124204914 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -118,7 +118,7 @@ STR_QUANTITY_TOFFEE :{WEIGHT} of tof
STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
STR_QUANTITY_PLASTIC :{VOLUME} of plastic
STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
-STR_CARGO_N_A :N/A{SKIP}
+STR_QUANTITY_N_A :N/A{SKIP}
# Two letter abbreviation of cargo name
STR_ABBREV_NOTHING :
@@ -208,26 +208,26 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_SI :{COMMA} kN
# Common window strings
-STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending)
-STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria
-STR_FILTER_CRITERIA_TIP :{BLACK}Select filtering criteria
-STR_SORT_BY :{BLACK}Sort by
+STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
+STR_TOOLTIP_SORT_CRITERIAP :{BLACK}Select sorting criteria
+STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
+STR_BUTTON_SORT_BY :{BLACK}Sort by
STR_BUTTON_LOCATION :{BLACK}Location
-STR_QUERY_RENAME :{BLACK}Rename
+STR_BUTTON_RENAME :{BLACK}Rename
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
-STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
-STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window
-STR_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
+STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
+STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
+STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land
# Query window
-STR_DEFAULT :{BLACK}Default
-STR_QUERY_CANCEL :{BLACK}Cancel
-STR_QUERY_OK :{BLACK}OK
+STR_BUTTON_DEFAULT :{BLACK}Default
+STR_BUTTON_CANCEL :{BLACK}Cancel
+STR_BUTTON_OK :{BLACK}OK
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@@ -316,7 +316,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place si
############ range for SE file menu starts
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
-STR_MENU_LOAD_HEIGHTMAP :Load heightmap
+STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Quit editor
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Quit
@@ -504,11 +504,11 @@ STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINYFONT}{BLAC
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph for cargo type on/off
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINYFONT}{BLACK}{STRING}
-STR_SHOW_DETAILED_PERFORMANCE_RATINGS :{BLACK}Show detailed performance ratings
+STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
# Graph key window
STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
-STR_GRAPH_KEY_COMPANY_SELECTION :{BLACK}Click here to toggle company's entry on graph on/off
+STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Click here to toggle company's entry on graph on/off
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
@@ -543,16 +543,16 @@ STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
############ End of order list
-STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
-STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
-STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
-STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
-STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
-STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters
-STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter
-STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank
-STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan
-STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points
+STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft
+STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station
+STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years)
+STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters
+STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
+STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
+STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
+STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
+STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
# Music window
STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
@@ -670,8 +670,8 @@ STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle t
STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position
STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM})
STR_SMALLMAP_TOWN :{TINYFONT}{WHITE}{TOWN}
-STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all
-STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all
+STR_SMALLMAP_DISABLE_ALL :{BLACK}Disable all
+STR_SMALLMAP_ENABLE_ALL :{BLACK}Enable all
# Status bar messages
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
@@ -682,8 +682,8 @@ STR_STATUSBAR_SAVING_GAME :{RED}* * SAVI
# News message history
STR_MESSAGE_HISTORY :{WHITE}Message History
-STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages
-STR_NEWS_MESSAGE :{STRING} - {STRING5}
+STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
+STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING5}
# Message settings window
STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
@@ -917,32 +917,32 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select t
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
-STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
+STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
-STR_TOOLTIP_DECREASE_EXCHANGE_RATE :{BLACK}Decrease the amount of your currency for one Pound (£)
-STR_TOOLTIP_INCREASE_EXCHANGE_RATE :{BLACK}Increase the amount of your currency for one Pound (£)
-STR_TOOLTIP_SET_EXCHANGE_RATE :{BLACK}Set the exchange rate of your currency for one Pound (£)
+STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
+STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
+STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR :{BLACK}Set the separator for your currency
+STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_PREFIX :{BLACK}Set the prefix string for your currency
+STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{4:RAW_STRING}
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_SUFFIX :{BLACK}Set the suffix string for your currency
+STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{5:NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
-STR_TOOLTIP_SET_CUSTOM_CURRENCY_TO_EURO :{BLACK}Set the year to switch to Euro
-STR_TOOLTIP_DECREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro earlier
-STR_TOOLTIP_INCREASE_CUSTOM_CURRENCY_TO_EURO :{BLACK}Switch to Euro later
+STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
+STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
+STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{6:CURRENCY}
-STR_TOOLTIP_CUSTOM_CURRENCY_PREVIEW :{BLACK}10000 Pound (£) in your currency
+STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
# Difficulty level window
@@ -956,7 +956,7 @@ STR_DIFFICULTY_LEVEL_CUSTOM :{BLACK}Custom
############ range for difficulty levels ends
STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON :{BLACK}Show hi-score chart
-STR_OPTIONS_SAVE_CHANGES :{BLACK}Save
+STR_DIFFICULTY_LEVEL_SAVE :{BLACK}Save
############ range for difficulty settings starts
STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
@@ -1022,7 +1022,7 @@ STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Hostile
-STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
+STR_WARNING_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom
# Advanced settings window
STR_CONFIG_SETTING_CAPTION :{WHITE}Advanced Settings
@@ -1271,7 +1271,7 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not
STR_CONFIG_SETTING_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1}
STR_CONFIG_SETTING_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
-STR_CONFIG_SETTING_QUERY_CAPT :{WHITE}Change setting value
+STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1313,9 +1313,9 @@ STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'Op
# Quit window
STR_QUIT_CAPTION :{WHITE}Quit
-STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
-STR_YES :{BLACK}Yes
-STR_NO :{BLACK}No
+STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
+STR_QUIT_YES :{BLACK}Yes
+STR_QUIT_NO :{BLACK}No
# Supported OSes
STR_OSNAME_WINDOWS :Windows
@@ -1331,11 +1331,11 @@ STR_OSNAME_SUNOS :SunOS
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
-STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
+STR_ABANDOM_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
# Cheat window
STR_CHEATS :{WHITE}Cheats
-STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before
+STR_CHEATS_TOOLTIP :{BLACK}Checkboxes indicate if you have used this cheat before
STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
@@ -1344,24 +1344,24 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE}{STRING}
-STR_TEMPERATE_LANDSCAPE :Temperate landscape
-STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
-STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
-STR_TOYLAND_LANDSCAPE :Toyland landscape
+STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
+STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
+STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
+STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1}
# Livery window
STR_LIVERY_CAPTION :{WHITE}New Colour Scheme
-STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes
-STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes
-STR_LIVERY_ROAD_VEHICLE_TIP :{BLACK}Show road vehicle colour schemes
-STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes
-STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes
-STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme
-STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme
-STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
+STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general colour schemes
+STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train colour schemes
+STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle colour schemes
+STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship colour schemes
+STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft colour schemes
+STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary colour for the selected scheme
+STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary colour for the selected scheme
+STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a colour scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
STR_LIVERY_DEFAULT :Standard Livery
STR_LIVERY_STEAM :Steam Engine
@@ -1399,19 +1399,19 @@ STR_FACE_FEMALE_TOOLTIP :{BLACK}Select f
STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
STR_FACE_ADVANCED :{BLACK}Advanced
-STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection.
+STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection.
STR_FACE_SIMPLE :{BLACK}Simple
-STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection.
+STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection.
STR_FACE_LOAD :{BLACK}Load
-STR_FACE_LOAD_TIP :{BLACK}Load favourite face
+STR_FACE_LOAD_TOOLTIP :{BLACK}Load favourite face
STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file.
STR_FACE_FACECODE :{BLACK}Player face no.
-STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number
+STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set player face number
STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number
STR_FACE_FACECODE_SET :{WHITE}New face number code has been set.
STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295!
STR_FACE_SAVE :{BLACK}Save
-STR_FACE_SAVE_TIP :{BLACK}Save favourite face
+STR_FACE_SAVE_TOOLTIP :{BLACK}Save favourite face
STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file.
STR_FACE_EUROPEAN :{BLACK}European
STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces
@@ -1419,120 +1419,120 @@ STR_FACE_AFRICAN :{BLACK}African
STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces
STR_FACE_YES :Yes
STR_FACE_NO :No
-STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring
+STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable moustache or earring
STR_FACE_HAIR :Hair:
-STR_FACE_HAIR_TIP :{BLACK}Change hair
+STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
STR_FACE_EYEBROWS :Eyebrows:
-STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows
+STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
STR_FACE_EYECOLOUR :Eye colour:
-STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour
+STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eyecolour
STR_FACE_GLASSES :Glasses:
-STR_FACE_GLASSES_TIP :{BLACK}Enable glasses
-STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses
+STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
+STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
STR_FACE_NOSE :Nose:
-STR_FACE_NOSE_TIP :{BLACK}Change nose
+STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
STR_FACE_LIPS :Lips:
STR_FACE_MOUSTACHE :Moustache:
-STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache
+STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or moustache
STR_FACE_CHIN :Chin:
-STR_FACE_CHIN_TIP :{BLACK}Change chin
+STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
STR_FACE_JACKET :Jacket:
-STR_FACE_JACKET_TIP :{BLACK}Change jacket
+STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
STR_FACE_COLLAR :Collar:
-STR_FACE_COLLAR_TIP :{BLACK}Change collar
+STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
STR_FACE_TIE :Tie:
STR_FACE_EARRING :Earring:
-STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring
+STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
# Network server list
-STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer
-STR_NETWORK_CONNECTION :{BLACK}Connection:
-STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
-STR_NETWORK_LAN :LAN
-STR_NETWORK_INTERNET :Internet
-STR_NETWORK_PLAYER_NAME :{BLACK}Player name:
-STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by
-
-STR_NETWORK_GAME_NAME :{BLACK}Name
-STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game
-STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
-STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients
-STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max
-STR_NETWORK_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
-STR_NETWORK_MAP_SIZE_CAPTION :{BLACK}Map size
-STR_NETWORK_MAP_SIZE_CAPTION_TIP :{BLACK}Map size of the game{}Click to sort by area
-STR_NETWORK_DATE_CAPTION :{BLACK}Date
-STR_NETWORK_DATE_CAPTION_TIP :{BLACK}Current date
-STR_NETWORK_YEARS_CAPTION :{BLACK}Years
-STR_NETWORK_YEARS_CAPTION_TIP :{BLACK}Number of years{}the game is running
-STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc.
-
-STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
-STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
-STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
-
-STR_NETWORK_GAME_INFO :{SILVER}GAME INFO
-STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
-STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
-STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING}
-STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
-STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
-STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
-STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
-STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
-STR_NETWORK_PASSWORD :{SILVER}Password protected!
-STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
-STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
-STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
-STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
-
-STR_NETWORK_JOIN_GAME :{BLACK}Join game
-STR_NETWORK_REFRESH :{BLACK}Refresh server
-STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info
-
-STR_NETWORK_FIND_SERVER :{BLACK}Find server
-STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server
-STR_NETWORK_ADD_SERVER :{BLACK}Add server
-STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games.
-STR_NETWORK_START_SERVER :{BLACK}Start server
-STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server
-
-STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
-STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host
+STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
+STR_NETWORK_SERVER_LIST_CONNECTION :{BLACK}Connection:
+STR_NETWORK_SERVER_LIST_CONNECTION_TOOLTIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game
+STR_NETWORK_SERVER_LIST_LAN :LAN
+STR_NETWORK_SERVER_LIST_INTERNET :Internet
+STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
+STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
+
+STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
+STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
+STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
+STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
+STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
+STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
+STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
+STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
+STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
+STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
+STR_NETWORK_SERVER_LIST_YEARS_CAPTION :{BLACK}Years
+STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP :{BLACK}Number of years{}the game is running
+STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Language, server version, etc.
+
+STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
+STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
+STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
+
+STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
+STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
+STR_NETWORK_SERVER_LIST_LANGUAGE :{SILVER}Language: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_TILESET :{SILVER}Tileset: {WHITE}{STRING}
+STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
+STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING}
+STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING}
+STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
+STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
+STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
+STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
+STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
+STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
+STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
+
+STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
+STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
+STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
+
+STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server
+STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server
+STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
+STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games.
+STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
+STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
+
+STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
+STR_NETWORK_SERVER_LIST_ENTER_IP :{BLACK}Enter the address of the host
# Start new multiplayer server
-STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game
-
-STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name:
-STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
-STR_NETWORK_SET_PASSWORD :{BLACK}Set password
-STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
-STR_NETWORK_SELECT_MAP :{BLACK}Select a map:
-STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play?
-STR_NETWORK_SERVER_RANDOM_GAME :Generate random new game
-
-STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
-STR_NETWORK_LAN_INTERNET :LAN / Internet
-STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise)
-STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
-STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients:
-STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
-STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
-STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies:
-STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies
-STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
-STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
-STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators
-STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken:
-STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server
-STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
-
-STR_NETWORK_START_GAME :{BLACK}Start Game
-STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario
-STR_NETWORK_LOAD_GAME :{BLACK}Load Game
-STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
-
-STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
+STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
+
+STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
+STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
+STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
+STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
+STR_NETWORK_START_SERVER_SELECT_MAP :{BLACK}Select a map:
+STR_NETWORK_START_SERVER_SELECT_MAP_TOOLTIP :{BLACK}Which map do you want to play?
+STR_NETWORK_START_SERVER_SERVER_RANDOM_GAME :Generate random new game
+
+STR_NETWORK_START_SERVER_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING}
+STR_NETWORK_START_SERVER_LAN_INTERNET :LAN / Internet
+STR_NETWORK_START_SERVER_INTERNET_ADVERTISE :Internet (advertise)
+STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
+STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Max clients:
+STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
+STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
+STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Max companies:
+STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain amount of companies
+STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
+STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Max spectators:
+STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Limit the server to a certain amount of spectators
+STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Language spoken:
+STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Other players will know which language is spoken on the server
+STR_NETWORK_START_SERVER_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
+
+STR_NETWORK_START_SERVER_START_GAME :{BLACK}Start Game
+STR_NETWORK_START_SERVER_START_GAME_TOOLTIP :{BLACK}Start a new network game from a random map, or scenario
+STR_NETWORK_START_SERVER_LOAD_GAME :{BLACK}Load Game
+STR_NETWORK_START_SERVER_LOAD_GAME_TOOLTIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player)
+
+STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
# Network game languages
############ Leave those lines in this order!!
@@ -1575,32 +1575,32 @@ STR_NETWORK_LANG_LATVIAN :Latvian
############ End of leave-in-this-order
# Network game lobby
-STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby
-
-STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
-STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
-
-STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO
-STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
-STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
-STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY}
-STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY}
-STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY}
-STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
-
-STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
-STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
-STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
-
-STR_NETWORK_NEW_COMPANY :{BLACK}New company
-STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company
-STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game
-STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator
-STR_NETWORK_JOIN_COMPANY :{BLACK}Join company
-STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company
+STR_NETWORK_GAME_LOBBY_CAPTION :{WHITE}Multiplayer game lobby
+
+STR_NETWORK_GAME_LOBBY_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING}
+STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot
+
+STR_NETWORK_GAME_LOBBY_COMPANY_INFO :{SILVER}COMPANY INFO
+STR_NETWORK_GAME_LOBBY_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING}
+STR_NETWORK_GAME_LOBBY_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM}
+STR_NETWORK_GAME_LOBBY_VALUE :{SILVER}Company value: {WHITE}{CURRENCY}
+STR_NETWORK_GAME_LOBBY_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY}
+STR_NETWORK_GAME_LOBBY_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY}
+STR_NETWORK_GAME_LOBBY_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM}
+
+STR_NETWORK_GAME_LOBBY_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
+STR_NETWORK_GAME_LOBBY_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
+STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING}
+
+STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}New company
+STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company
+STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Spectate game
+STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Watch the game as a spectator
+STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Join company
+STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Help manage this company
# Network connecting window
-STR_NETWORK_CONNECTING :{WHITE}Connecting...
+STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
############ Leave those lines in this order!!
STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting..
@@ -1616,13 +1616,13 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{BYTES} / {BYTES} downloaded so far
-STR_NETWORK_DISCONNECT :{BLACK}Disconnect
+STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
# Network company list added strings
-STR_NETWORK_CLIENT_LIST :{WHITE}Client list
+STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
@@ -1644,18 +1644,18 @@ STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter th
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password
-STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password
-STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies
+STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Default company password
+STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Use this company password as default for new companies
# Network company info join/password
-STR_COMPANY_JOIN :{BLACK}Join
-STR_COMPANY_JOIN_TIP :{BLACK}Join and play as this company
-STR_COMPANY_PASSWORD :{BLACK}Password
-STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
-STR_SET_COMPANY_PASSWORD :{BLACK}Set company password
+STR_COMPANY_VIEW_JOIN :{BLACK}Join
+STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
+STR_COMPANY_VIEW_PASSWORD :{BLACK}Password
+STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining.
+STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Set company password
# Network chat
-STR_NETWORK_SEND :{BLACK}Send
+STR_NETWORK_CHAT_SEND :{BLACK}Send
STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] :
STR_NETWORK_CHAT_ALL_CAPTION :[All] :
@@ -1668,40 +1668,40 @@ STR_NETWORK_CHAT_ALL :[All] {RAW_STRI
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
# Network messages
-STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
-STR_NETWORK_ERR_NOSERVER :{WHITE}Could not find any network games
-STR_NETWORK_ERR_NOCONNECTION :{WHITE}The server didn't answer the request
-STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
-STR_NETWORK_ERR_DESYNC :{WHITE}Network-Game synchronisation failed
-STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Network-Game connection lost
-STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Could not load savegame
-STR_NETWORK_ERR_SERVER_START :{WHITE}Could not start the server
-STR_NETWORK_ERR_CLIENT_START :{WHITE}Could not connect
-STR_NETWORK_ERR_TIMEOUT :{WHITE}Connection #{NUM} timed out
-STR_NETWORK_ERR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
-STR_NETWORK_ERR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
-STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE}Wrong password
-STR_NETWORK_ERR_SERVER_FULL :{WHITE}The server is full
-STR_NETWORK_ERR_SERVER_BANNED :{WHITE}You are banned from this server
-STR_NETWORK_ERR_KICKED :{WHITE}You were kicked out of the game
-STR_NETWORK_ERR_CHEATER :{WHITE}Cheating is not allowed on this server
+STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
+STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
+STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
+STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
+STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronisation failed
+STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
+STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
+STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
+STR_NETWORK_ERROR_CLIENT_START :{WHITE}Could not connect
+STR_NETWORK_ERROR_TIMEOUT :{WHITE}Connection #{NUM} timed out
+STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
+STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
+STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
+STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
+STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
+STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
+STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
############ Leave those lines in this order!!
-STR_NETWORK_ERR_CLIENT_GENERAL :general error
-STR_NETWORK_ERR_CLIENT_DESYNC :desync error
-STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
-STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
-STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
-STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
-STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
-STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
-STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
-STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use
-STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password
-STR_NETWORK_ERR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand
-STR_NETWORK_ERR_CLIENT_KICKED :kicked by server
-STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat
-STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full
+STR_NETWORK_ERROR_CLIENT_GENERAL :general error
+STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
+STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
+STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
+STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
+STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
+STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
+STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received strange packet
+STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
+STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
+STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong password
+STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company in DoCommand
+STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
+STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
+STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
############ End of leave-in-this-order
# Network related errors
@@ -1713,36 +1713,36 @@ STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Game paused (co
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Game unpaused (client connected)
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL :Game unpaused (client failed to connect)
############ End of leave-in-this-order
-STR_NETWORK_CLIENT_LEAVING :leaving
-STR_NETWORK_CLIENT_JOINED :*** {RAW_STRING} has joined the game
-STR_NETWORK_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
-STR_NETWORK_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
-STR_NETWORK_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
-STR_NETWORK_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
-STR_NETWORK_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
-STR_NETWORK_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
-STR_NETWORK_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY}
-STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session
-STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait...
+STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
+STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM}
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators
+STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM})
+STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {RAW_STRING} has left the game ({2:STRING})
+STR_NETWORK_MESSAGE_NAME_CHANGE :*** {RAW_STRING} has changed his/her name to {RAW_STRING}
+STR_NETWORK_MESSAGE_GIVE_MONEY :*** {RAW_STRING} gave your company {2:CURRENCY}
+STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY :*** You gave {1:RAW_STRING} {2:CURRENCY}
+STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE} The server closed the session
+STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait...
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Content downloading
STR_CONTENT_TYPE_CAPTION :{BLACK}Type
-STR_CONTENT_TYPE_CAPTION_TIP :{BLACK}Type of the content
+STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
STR_CONTENT_NAME_CAPTION :{BLACK}Name
-STR_CONTENT_NAME_CAPTION_TIP :{BLACK}Name of the content
-STR_CONTENT_MATRIX_TIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
+STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
+STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
-STR_CONTENT_SELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be downloaded
+STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
-STR_CONTENT_SELECT_UPDATES_CAPTION_TIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
+STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
-STR_CONTENT_UNSELECT_ALL_CAPTION_TIP :{BLACK}Mark all content to be not downloaded
+STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
STR_CONTENT_FILTER_OSKTITLE :{BLACK}Enter filter string
-STR_CONTENT_FILTER_TIP :{BLACK}Enter a keyword to filter the list for
+STR_CONTENT_FILTER_TOOLTIP :{BLACK}Enter a keyword to filter the list for
STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
-STR_CONTENT_DOWNLOAD_CAPTION_TIP :{BLACK}Start downloading the selected content
+STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
@@ -1786,17 +1786,17 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
# Transparency settings window
-STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options
-STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
-STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
-STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
-STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
-STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
-STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
-STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
-STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
-STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
-STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent
+STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
+STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
+STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
+STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
+STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
+STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
+STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
+STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
+STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
+STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
+STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
@@ -1808,11 +1808,11 @@ STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts:
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}
# Join station window
-STR_SELECT_STATION_TO_JOIN :{BLACK}Join station
-STR_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
+STR_JOIN_STATION_CAPTION :{BLACK}Join station
+STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
-STR_SELECT_WAYPOINT_TO_JOIN :{BLACK}Join waypoint
-STR_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
+STR_JOIN_WAYPOINT_CAPTION :{BLACK}Join waypoint
+STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :{WHITE}Railway Construction
@@ -1836,8 +1836,8 @@ STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train De
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railway depot orientation
# Rail waypoint construction window
-STR_WAYPOINT :{WHITE}Waypoint
-STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type
+STR_WAYPOINT_CAPTION :{WHITE}Waypoint
+STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Select waypoint type
# Rail station construction window
STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
@@ -1850,36 +1850,36 @@ STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select l
STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station using drag & drop
-STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display
-STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build
+STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Select a station class to display
+STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Select the station type to build
-STR_STAT_CLASS_DFLT :Default station
-STR_STAT_CLASS_WAYP :Waypoints
+STR_STATION_CLASS_DFLT :Default station
+STR_STATION_CLASS_WAYP :Waypoints
# Signal window
-STR_SIGNAL_SELECTION :{WHITE}Signal Selection
-STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_TIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
-STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density
-STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density
-STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density
+STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
+STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
+STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
+STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density
+STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
-STR_BUILD_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
-STR_BUILD_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
+STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your prefered bridge to build it
+STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
@@ -1913,9 +1913,9 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle b
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation
+STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tram Depot Orientation
-STR_ROAD_TOOLBAR_TOOLTIP_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation
+STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select tram vehicle depot orientation
# Road vehicle station construction window
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
@@ -1936,8 +1936,8 @@ STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build sh
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct
-STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
-STR_CREATE_RIVER :{BLACK}Place rivers.
+STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
+STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
@@ -1969,20 +1969,20 @@ STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS :{BLACK}Large ai
STR_STATION_BUILD_AIRPORT_HUB_AIRPORTS :{BLACK}Hub airports
STR_STATION_BUILD_AIRPORT_HELIPORTS :{BLACK}Helicopter airports
-STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
+STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
-STR_TERRAFORM_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
-STR_TERRAFORM_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
-STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land
-STR_TERRAFORM_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
+STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land
+STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land
+STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level land
+STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use
# Tree planting window (last two for SE only)
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
-STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
+STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly over landscape
@@ -1995,9 +1995,9 @@ STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER :{BLACK}Place tr
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
-STR_SE_NEW_WORLD :{BLACK}Create new scenario
+STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
-STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
+STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property?
@@ -2008,41 +2008,41 @@ STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Construct new town
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Build town in random location
-STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns
-STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns
+STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
+STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
-STR_SELECT_TOWN_SIZE_RANDOM :{BLACK}Random
+STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
STR_FOUND_TOWN_CITY :{BLACK}City
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
-STR_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
-STR_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
-STR_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
-STR_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
-STR_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
-STR_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
-STR_SELECT_LAYOUT_RANDOM :{BLACK}Random
+STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
+STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
+STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
+STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
+STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
+STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
+STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Fund new industry
-STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list
-STR_MANY_RANDOM_INDUSTRIES :Many random industries
-STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries
-STR_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
-STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
-STR_BUILD_NEW_INDUSTRY :{BLACK}Build
-STR_FUND_NEW_INDUSTRY :{BLACK}Fund
+STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
+STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Many random industries
+STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
+STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY}
+STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
+STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
+STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY}
-STR_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
+STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY}
STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1}
@@ -2050,104 +2050,104 @@ STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Tramway
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
-STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
-STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
-STR_TILEDESC_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
-STR_TILEDESC_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
-STR_TILEDESC_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
+STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
+STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG}
+STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
+STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
# Description of land area of different tiles
-STR_CLEAR_LAND_DESCRIPTION_ROCKS :Rocks
-STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND :Rough land
-STR_CLEAR_LAND_DESCRIPTION_BARE_LAND :Bare land
-STR_CLEAR_LAND_DESCRIPTION_GRASS :Grass
-STR_CLEAR_LAND_DESCRIPTION_FIELDS :Fields
-STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
-STR_CLEAR_LAND_DESCRIPTION_DESERT :Desert
-
-STR_RAILROAD_TRACK :Railway track
-STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
-STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
-STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
-STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
-STR_RAILROAD_TRACK_WITH_PBSSIGNALS :Railway track with path signals
-STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
-STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
-STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
-STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
-STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
-STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
-STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
-STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
-STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
-STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
-STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
-STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
-STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
-STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
-STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
-STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
-STR_RAILROAD_TRAIN_DEPOT :Railway train depot
-
-STR_ROAD_DESCRIPTION_ROAD :Road
-STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
-STR_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
-STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
-STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
-STR_ROAD_DESCRIPTION_TRAMWAY :Tramway
+STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
+STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
+STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
+STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
+STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
+STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
+STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
+
+STR_LAI_RAIL_DESCRIPTION_TRACK :Railway track
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railway track with block signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railway track with pre-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railway track with path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railway track with one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with block and pre-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with block and exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with block and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railway track with block and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railway track with block and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railway track with pre- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railway track with pre- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railway track with exit- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railway track with exit- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railway track with combo- and path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railway track with combo- and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railway track with path and one-way path signals
+STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railway train depot
+
+STR_LAI_ROAD_DESCRIPTION_ROAD :Road
+STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with streetlights
+STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
+STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
+STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing
+STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Tramway
# Houses come directly from their building names
-STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
-
-STR_TREE_NAME_TREES :Trees
-STR_TREE_NAME_RAINFOREST :Rainforest
-STR_TREE_NAME_CACTUS_PLANTS :Cactus plants
-
-STR_STATION_DESCRIPTION_RAILROAD_STATION :Railway station
-STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
-STR_STATION_DESCRIPTION_AIRPORT :Airport
-STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area
-STR_STATION_DESCRIPTION_BUS_STATION :Bus station
-STR_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
-STR_STATION_DESCRIPTION_BUOY :Buoy
-STR_LANDINFO_WAYPOINT :Waypoint
-
-STR_WATER_DESCRIPTION_WATER :Water
-STR_LANDINFO_CANAL :Canal
-STR_LANDINFO_LOCK :Lock
-STR_LANDINFO_RIVER :River
-STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
-STR_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
+STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
+
+STR_LAI_TREE_NAME_TREES :Trees
+STR_LAI_TREE_NAME_RAINFOREST :Rainforest
+STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactus plants
+
+STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railway station
+STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
+STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
+STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Lorry loading area
+STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
+STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
+STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
+STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
+
+STR_LAI_WATER_DESCRIPTION_WATER :Water
+STR_LAI_WATER_DESCRIPTION_CANAL :Canal
+STR_LAI_WATER_DESCRIPTION_LOCK :Lock
+STR_LAI_WATER_DESCRIPTION_RIVER :River
+STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
+STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names
-STR_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
-STR_TUNNEL_DESCRIPTION_ROAD :Road tunnel
+STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
+STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
-STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
-STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE :Steel girder rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
+STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
-STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
-STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
+STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
-STR_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
+STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
-STR_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter
-STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse
-STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
-STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
+STR_LAI_UNMOVABLE_DESCRIPTION_TRANSMITTER :Transmitter
+STR_LAI_UNMOVABLE_DESCRIPTION_LIGHTHOUSE :Lighthouse
+STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
+STR_LAI_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
@@ -2160,7 +2160,7 @@ STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Gam
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
-STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
+STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
@@ -2170,119 +2170,119 @@ STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete t
STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
-STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame
+STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
# World generation
-STR_WORLD_GENERATION_CAPTION :{WHITE}World Generation
-STR_MAPSIZE :{BLACK}Map size:
-STR_BY :{BLACK}*
-STR_NUMBER_OF_TOWNS :{BLACK}No. of towns:
-STR_DATE :{BLACK}Date:
-STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
-STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
-STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up
-STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
-STR_RANDOM_SEED :{BLACK}Random seed:
-STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
-STR_RANDOM :{BLACK}Randomise
-STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
-STR_LAND_GENERATOR :{BLACK}Land generator:
-STR_TREE_PLACER :{BLACK}Tree algorithm:
-STR_TERRAIN_TYPE :{BLACK}Terrain type:
-STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
-STR_SMOOTHNESS :{BLACK}Smoothness:
-STR_GENERATE :{WHITE}Generate
+STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
+STR_MAPGEN_MAPSIZE :{BLACK}Map size:
+STR_MAPGEN_BY :{BLACK}*
+STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
+STR_MAPGEN_DATE :{BLACK}Date:
+STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
+STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
+STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height one up
+STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down
+STR_MAPGEN_RANDOM_SEED :{BLACK}Random seed:
+STR_MAPGEN_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed
+STR_MAPGEN_RANDOM :{BLACK}Randomise
+STR_MAPGEN_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation
+STR_MAPGEN_LAND_GENERATOR :{BLACK}Land generator:
+STR_MAPGEN_TREE_PLACER :{BLACK}Tree algorithm:
+STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
+STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level:
+STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
+STR_MAPGEN_GENERATE :{WHITE}Generate
# Strings for map borders at game generation
-STR_BORDER_TYPE :{BLACK}Map edges:
-STR_NORTHWEST :{BLACK}Northwest
-STR_NORTHEAST :{BLACK}Northeast
-STR_SOUTHEAST :{BLACK}Southeast
-STR_SOUTHWEST :{BLACK}Southwest
-STR_BORDER_FREEFORM :{BLACK}Freeform
-STR_BORDER_WATER :{BLACK}Water
-STR_BORDER_RANDOM :{BLACK}Random
-STR_BORDER_RANDOMIZE :{BLACK}Random
-STR_BORDER_MANUAL :{BLACK}Manual
-
-STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
-STR_HEIGHTMAP_NAME :{BLACK}Heightmap name:
-STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
-
-STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
-STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
-STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year
+STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
+STR_MAPGEN_NORTHWEST :{BLACK}Northwest
+STR_MAPGEN_NORTHEAST :{BLACK}Northeast
+STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
+STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
+STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
+STR_MAPGEN_BORDER_WATER :{BLACK}Water
+STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
+STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
+STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
+
+STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
+STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
+STR_MAPGEN_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM}
+
+STR_MAPGEN_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed
+STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
+STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
# SE Map generation
-STR_SE_CAPTION :{WHITE}Scenario Type
-STR_SE_FLAT_WORLD :{WHITE}Flat land
-STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land
-STR_SE_RANDOM_LAND :{WHITE}Random land
-STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
-STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
-STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
+STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
+STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
+STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
+STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up
-STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
+STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
# Map generation progress
STR_GENERATION_WORLD :{WHITE}Generating World...
STR_GENERATION_ABORT :{BLACK}Abort
STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation?
-STR_PROGRESS :{WHITE}{NUM}% complete
-STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
-STR_WORLD_GENERATION :{BLACK}World generation
-STR_TREE_GENERATION :{BLACK}Tree generation
-STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
-STR_CLEARING_TILES :{BLACK}Rough and rocky area generation
-STR_SETTINGUP_GAME :{BLACK}Setting up game
-STR_PREPARING_TILELOOP :{BLACK}Running tile-loop
-STR_PREPARING_GAME :{BLACK}Preparing game
+STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
+STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
+STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
+STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
+STR_GENERATION_UNMOVABLE_GENERATION :{BLACK}Unmovable generation
+STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
+STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
+STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
+STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
# NewGRF settings
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
-STR_NEWGRF_PRESET_LIST_TIP :{BLACK}Load the selected preset
-STR_NEWGRF_PRESET_SAVE :{BLACK}Save preset
-STR_NEWGRF_PRESET_SAVE_TIP :{BLACK}Save the current list as a preset
-STR_NEWGRF_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
-STR_NEWGRF_PRESET_DELETE :{BLACK}Delete preset
-STR_NEWGRF_PRESET_DELETE_TIP :{BLACK}Delete the currently selected preset
-STR_NEWGRF_ADD :{BLACK}Add
-STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
-STR_NEWGRF_REMOVE :{BLACK}Remove
-STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list
-STR_NEWGRF_MOVEUP :{BLACK}Move Up
-STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list
-STR_NEWGRF_MOVEDOWN :{BLACK}Move Down
-STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list
-STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
-
-STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters
-STR_NEWGRF_TOGGLE_PALETTE :{BLACK}Toggle palette
-STR_NEWGRF_TOGGLE_PALETTE_TIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
-STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes
-
-STR_CONTENT_INTRO_MISSING_BUTTON :{BLACK}Find missing content online
-STR_CONTENT_INTRO_MISSING_BUTTON_TIP :{BLACK}Check whether the missing content can be found online
-
-STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
-STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
-STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
-STR_NEWGRF_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
-STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
-
-STR_NEWGRF_NO_INFO :{BLACK}No information available
-STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
-STR_NEWGRF_DISABLED :{RED}Disabled
-
-STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
+STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
+STR_NEWGRF_SETTINGS_PRESET_SAVE_QUERY :{BLACK}Enter name for preset
+STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
+STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
+STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
+STR_NEWGRF_SETTINGS_ADD_TOOLTIP :{BLACK}Add a NewGRF file to the list
+STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
+STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
+STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
+STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
+STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
+STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
+STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters
+
+STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
+STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
+STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
+STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
+
+STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
+STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
+
+STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING}
+STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING}
+STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING}
+STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{RAW_STRING}
+STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1}
+
+STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
+STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
+STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
+
+STR_NEWGRF_SETTINGS_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters
# NewGRF add window
STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files
STR_NEWGRF_ADD_FILE :{BLACK}Add to selection
-STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration
-STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files
-STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files
+STR_NEWGRF_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
+STR_NEWGRF_ADD_RESCAN_FILES :{BLACK}Rescan files
+STR_NEWGRF_ADD_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING}
@@ -2306,7 +2306,7 @@ STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{RAW_ST
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries.
# NewGRF related 'general' warnings
-STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
+STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
@@ -2331,10 +2331,10 @@ STR_SIGN_LIST_CAPTION :{WHITE}Sign Lis
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
-STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
-STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
+STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
+STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
-STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
+STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
# Town directory window
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns
@@ -2348,10 +2348,10 @@ STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
-STR_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
-STR_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
-STR_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
-STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{SETX 20}{ORANGE}{STRING}{BLACK} required
+STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_LAST_MONTH :{SETX 20}{ORANGE}{CARGO}{BLACK} delivered last month
+STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Centre the main view on town location
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local authority
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
@@ -2398,18 +2398,18 @@ STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_NONE :{ORANGE}None
STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidised:
STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY}{YELLOW}, until {DATE_SHORT})
-STR_SUBSIDY_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
+STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to centre view on station
-STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
+STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down Ctrl to select more than one item
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATIONFEATURES}
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
STR_STATION_LIST_NONE :{YELLOW}- None -
-STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
-STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
-STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
+STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
+STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
+STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
# Station view window
STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATIONFEATURES}
@@ -2440,18 +2440,18 @@ STR_CARGO_RATING_OUTSTANDING :Outstanding
STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on station location
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
-STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule
-STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule
-STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule
-STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
+STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
-STR_QUERY_RENAME_STATION_CAPTION :Rename station/loading area
+STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on waypoint location
-STR_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
+STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centre main view on buoy location
-STR_CHANGE_BUOY_NAME :{BLACK}Change buoy name
+STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
@@ -2477,7 +2477,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
STR_FINANCES_LOAN_TITLE :{WHITE}Loan
-STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
+STR_FINANCES_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY}
STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click borrows as much as possible
@@ -2491,10 +2491,10 @@ STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDE
STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Colour Scheme:
STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
-STR_TRAINS :{WHITE}{COMMA} train{P "" s}
-STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
-STR_AIRCRAFT :{WHITE}{COMMA} aircraft
-STR_SHIPS :{WHITE}{COMMA} ship{P "" s}
+STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
+STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
+STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
+STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY})
@@ -2502,8 +2502,8 @@ STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters / view company headquarters
-STR_RELOCATE_HQ :{BLACK}Relocate HQ
-STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
+STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
+STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for manager
@@ -2519,17 +2519,17 @@ STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}Sell 25%
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}Buy 25% share in this company
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Sell 25% share in this company
-STR_QUERY_COMPANY_NAME_CAPTION :Company Name
-STR_QUERY_PRESIDENT_S_NAME_CAPTION :Manager's Name
+STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
+STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Manager's Name
STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
# Industry directory
-STR_INDUSTRYDIR_CAPTION :{WHITE}Industries
-STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
-STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY}
-STR_INDUSTRYDIR_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
+STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries
+STR_INDUSTRY_DIRECTORY_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
+STR_INDUSTRY_DIRECTORY_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
+STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
+STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to centre view on industry
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -2565,26 +2565,26 @@ STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
-STR_AVAILABLE_TRAINS :{BLACK}Available Trains
-STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
-STR_AVAILABLE_SHIPS :{BLACK}Available Ships
-STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
-STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
+STR_VEHICLE_LIST_AVAILABLE_TRAINS :{BLACK}Available Trains
+STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
+STR_VEHICLE_LIST_AVAILABLE_SHIPS :{BLACK}Available Ships
+STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
+STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type.
-STR_MANAGE_LIST :{BLACK}Manage list
-STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
-STR_REPLACE_VEHICLES :Replace vehicles
-STR_SEND_FOR_SERVICING :Send for Servicing
+STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
+STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
+STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
+STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for Servicing
-STR_SEND_TRAIN_TO_DEPOT :Send to Depot
-STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
-STR_SEND_SHIP_TO_DEPOT :Send to Depot
-STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
+STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to Depot
+STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot
+STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to Depot
+STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar
-STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list
-STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list
+STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all the vehicles in the list
+STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
-STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
+STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
# Group window
STR_GROUP_ALL_TRAINS :All trains
@@ -2597,11 +2597,11 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
-STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - click on a group to list all vehicles of this group
-STR_GROUP_CREATE_TIP :{BLACK}Click to create a group
-STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group
-STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group
-STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace
+STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group
+STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
+STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
+STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
+STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace
STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
@@ -2624,7 +2624,7 @@ STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
-STR_REFITTABLE :(refittable)
+STR_PURCHASE_INFO_REFITTABLE :(refittable)
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY}
@@ -2688,17 +2688,17 @@ STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag roa
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
-STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train
+STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
-STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot
-STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TIP :{BLACK}Sell all road vehicles in the depot
-STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot
-STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar
+STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
+STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
+STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
+STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
-STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot
-STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TIP :{BLACK}Autoreplace all road vehicles in the depot
-STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot
-STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar
+STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
+STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
+STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
+STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
@@ -2710,35 +2710,35 @@ STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Build ne
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Build new ship
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Build new aircraft
-STR_CLONE_TRAIN :{BLACK}Clone Train
-STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
-STR_CLONE_SHIP :{BLACK}Clone Ship
-STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
+STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
+STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
+STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
+STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
-STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
-STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
-STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
-STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
+STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click share the orders
+STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click will will share the orders
+STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click will share the orders
+STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click will share the orders
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centre main view on train depot location
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centre main view on road vehicle depot location
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centre main view on ship depot location
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centre main view on hangar location
-STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders
-STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
+STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
-STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot
-STR_MASS_STOP_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to stop all the road vehicles inside the depot
-STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot
-STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar
+STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all the trains inside the depot
+STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all the road vehicles inside the depot
+STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all the ships inside the depot
+STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all the aircraft inside the hangar
-STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot
-STR_MASS_START_DEPOT_ROAD_VEHICLE_TIP :{BLACK}Click to start all the road vehicles inside the depot
-STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot
-STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar
+STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all the trains inside the depot
+STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
+STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all the ships inside the depot
+STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all the aircraft inside the hangar
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
@@ -2752,38 +2752,38 @@ STR_ENGINE_PREVIEW_SHIP :ship
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
-STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
-STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
-STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
+STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
+STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAPACITY_RUNCOST :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
# Autoreplace window
STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING}
-STR_VEHICLE_TRAIN :Train
-STR_VEHICLE_ROAD_VEHICLE :Road Vehicle
-STR_VEHICLE_SHIP :Ship
-STR_VEHICLE_AIRCRAFT :Aircraft
+STR_REPLACE_VEHICLE_TRAIN :Train
+STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
+STR_REPLACE_VEHICLE_SHIP :Ship
+STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
-STR_NOT_REPLACING :{BLACK}Not replacing
-STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
+STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
+STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and wagon replacement windows
-STR_ENGINES :Engines
-STR_WAGONS :Wagons
+STR_REPLACE_ENGINES :Engines
+STR_REPLACE_WAGONS :Wagons
STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
-STR_RAIL_VEHICLES :Rail Vehicles
-STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
-STR_MONORAIL_VEHICLES :Monorail Vehicles
-STR_MAGLEV_VEHICLES :Maglev Vehicles
+STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
+STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
+STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
+STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
@@ -2801,10 +2801,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send veh
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click will only service
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
-STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
-STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
-STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
-STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
+STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
+STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
+STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
+STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear it
@@ -2837,36 +2837,36 @@ STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
-STR_TRAIN_STOPPING :{RED}Stopping
-STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
-STR_TRAIN_NO_POWER :{RED}No power
-STR_TRAIN_STUCK :{ORANGE}Waiting for free path
-
-STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
-STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
-STR_NO_ORDERS :{LTBLUE}No orders
-STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
-
-STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
-STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
-
-STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
-STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
-STR_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
-STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
-STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
-STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
-STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
-STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
-
-STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
-STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
-STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
-STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
-STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
-STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
-STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
-STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
+STR_VEHICLE_STATUS_TRAIN_STOPPING :{RED}Stopping
+STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY}
+STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
+STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
+
+STR_VEHICLE_STATUS_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION}
+STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY}
+STR_VEHICLE_STATUS_NO_ORDERS :{LTBLUE}No orders
+STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY}
+
+STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT}
+STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
+
+STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot
+STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT :{ORANGE}Heading for {TOWN} Road Depot
+STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot
+STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar
+STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
+
+STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot
+STR_VEHICLE_STATUS_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot
+STR_VEHICLE_STATUS_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot
+STR_VEHICLE_STATUS_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
+STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar
+STR_VEHICLE_STATUS_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
# Vehicle details
STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
@@ -2879,8 +2879,8 @@ STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name air
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr
# The next two need to stay in this order
-STR_AGE :{COMMA} year{P "" s} ({COMMA})
-STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
+STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
+STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
@@ -2894,7 +2894,7 @@ STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
-STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
+STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG}
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG}
@@ -2910,9 +2910,9 @@ STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name air
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY}
-STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
-STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
-STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
+STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO} from {STATION}
@@ -2927,7 +2927,7 @@ STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show cap
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
-STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
+STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
# Vehicle refit
STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
@@ -2951,15 +2951,15 @@ STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit ai
# Order view
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
-STR_TIMETABLE_VIEW :{BLACK}Timetable
-STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
+STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
+STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
STR_ORDERS_LIST_TOOLTIP :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
STR_ORDER :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDER_SELECTED :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
STR_ORDERS_END_OF_ORDERS :{SETX 10}- - End of Orders - -
-STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
+STR_ORDERS_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - -
# Order bottom buttons
STR_ORDER_NON_STOP :{BLACK}Non-stop
@@ -2983,14 +2983,14 @@ STR_ORDER_DROP_TRANSFER :Transfer
STR_ORDER_DROP_NO_UNLOADING :No unloading
STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order
-STR_REFIT :{BLACK}Refit
-STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
+STR_ORDER_REFIT :{BLACK}Refit
+STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
-STR_SERVICE :{BLACK}Service
+STR_ORDER_SERVICE :{BLACK}Service
STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
STR_ORDER_DROP_SERVICE_DEPOT :Service if needed
STR_ORDER_DROP_HALT_DEPOT :Stop
-STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed
+STR_ORDER_SERVICE_TOOLTIP :{BLACK}Skip this order unless a service is needed
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
@@ -3011,7 +3011,7 @@ STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
-STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA}
+STR_ORDER_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA}
STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
@@ -3025,13 +3025,13 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest d
STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
STR_ORDER_CONDITIONAL :Conditional order jump
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list
-STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order
+STR_ORDERS_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order
-STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule
+STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
# String parts to build the order string
-STR_GO_TO_WAYPOINT :Go via {WAYPOINT}
-STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
+STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
+STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
STR_ORDER_SERVICE_AT :Service at
STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at
@@ -3041,15 +3041,15 @@ STR_ORDER_NEAREST_HANGAR :the nearest Han
STR_ORDER_TRAIN_DEPOT :Train Depot
STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
STR_ORDER_SHIP_DEPOT :Ship Depot
-STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING}
-STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING}
-STR_GO_TO_HANGAR :{STRING} {STATION} Hangar
+STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {TOWN} {STRING}
+STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
+STR_ORDER_GO_TO_HANGAR_FORMAT :{STRING} {STATION} Hangar
-STR_REFIT_ORDER :(Refit to {STRING})
-STR_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
-STR_STOP_ORDER :(Stop)
+STR_ORDER_REFIT_ORDER :(Refit to {STRING})
+STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
+STR_ORDER_STOP_ORDER :(Stop)
-STR_GO_TO_STATION :{STRING} {STATION} {STRING}
+STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_FULL_LOAD :(Full load)
STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
@@ -3070,16 +3070,16 @@ STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
STR_ORDER_STOP_LOCATION_FAR_END :[far end]
-STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
-STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
-STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
+STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
+STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
+STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
STR_INVALID_ORDER :{RED} (Invalid Order)
# Time table window
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
-STR_ORDER_VIEW :{BLACK}Orders
-STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
+STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
+STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it.
@@ -3101,10 +3101,10 @@ STR_TIMETABLE_STATUS_EARLY :{BLACK}This veh
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take
-STR_CLEAR_TIME :{BLACK}Clear Time
+STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order
-STR_RESET_LATENESS :{BLACK}Reset Late Counter
+STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time
STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
@@ -3112,42 +3112,42 @@ STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the
# AI debug window
STR_AI_DEBUG :{WHITE}AI Debug
-STR_AI_DEBUG_NAME_TIP :{BLACK}Name of the AI
+STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the AI
STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
-STR_AI_DEBUG_RELOAD_TIP :{BLACK}Kill the AI, reload the script, and restart the AI
+STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
-STR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
-STR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
-STR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
+STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
+STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
+STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI Debug window is only available for the server
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}AI Configuration
-STR_AI_LIST_TIP :{BLACK}All AIs that will be loaded in the next game
-STR_AI_HUMAN_PLAYER :Human player
-STR_AI_RANDOM_AI :Random AI
+STR_AI_CONFIG_LIST_TOOLTIP :{BLACK}All AIs that will be loaded in the next game
+STR_AI_CONFIG_HUMAN_PLAYER :Human player
+STR_AI_CONFIG_RANDOM_AI :Random AI
-STR_AI_CHANGE :{BLACK}Select AI
-STR_AI_CHANGE_TIP :{BLACK}Load another AI
-STR_AI_CONFIGURE :{BLACK}Configure
-STR_AI_CONFIGURE_TIP :{BLACK}Configure the parameters of the AI
+STR_AI_CONFIG_CHANGE :{BLACK}Select AI
+STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another AI
+STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
+STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the AI
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}Available AIs
-STR_AI_AILIST_TIP :{BLACK}Click to select an AI
+STR_AI_LIST_TOOLTIP :{BLACK}Click to select an AI
-STR_AI_AUTHOR :{BLACK}Author: {RAW_STRING}
-STR_AI_VERSION :{BLACK}Version: {NUM}
-STR_AI_URL :{BLACK}URL: {RAW_STRING}
+STR_AI_LIST_AUTHOR :{BLACK}Author: {RAW_STRING}
+STR_AI_LIST_VERSION :{BLACK}Version: {NUM}
+STR_AI_LIST_URL :{BLACK}URL: {RAW_STRING}
-STR_AI_ACCEPT :{BLACK}Accept
-STR_AI_ACCEPT_TIP :{BLACK}Select highlighted AI
-STR_AI_CANCEL :{BLACK}Cancel
-STR_AI_CANCEL_TIP :{BLACK}Don't change AI
+STR_AI_LIST_ACCEPT :{BLACK}Accept
+STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted AI
+STR_AI_LIST_CANCEL :{BLACK}Cancel
+STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change AI
# AI Parameters
STR_AI_SETTINGS_CAPTION :{WHITE}AI Parameters
-STR_AI_CLOSE :{BLACK}Close
-STR_AI_RESET :{BLACK}Reset
+STR_AI_SETTINGS_CLOSE :{BLACK}Close
+STR_AI_SETTINGS_RESET :{BLACK}Reset
# Vehicle loading indicators
STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}
@@ -3168,8 +3168,8 @@ STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimate
STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY}
# Saveload messages
-STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
-STR_AUTOSAVE_FAILED :{WHITE}Autosave failed
+STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
+STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
@@ -3180,22 +3180,22 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is mad
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
-STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
+STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed.
# Map generation messages
-STR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
-STR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
+STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
+STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
-STR_PNGMAP_ERROR :{WHITE}Can't load landscape from PNG...
-STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}... file not found.
-STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed.
-STR_PNGMAP_ERR_MISC :{WHITE}... something just went wrong. Sorry. (probably corrupted file)
+STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
+STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found.
+STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed.
+STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong. Sorry. (probably corrupted file)
-STR_BMPMAP_ERROR :{WHITE}Can't load landscape from BMP...
-STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}... could not convert image type.
+STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
+STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type.
-STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning
-STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
+STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
+STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
# Screenshot related messages
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
@@ -3218,15 +3218,15 @@ STR_ERROR_SITE_UNSUITABLE :{WHITE}... site
STR_ERROR_ALREADY_BUILT :{WHITE}... already built
STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING2}
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
-STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
-STR_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way
+STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
+STR_ERROR_UNMOVABLE_OBJECT_IN_THE_WAY :{WHITE}{STRING} in the way
# Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
-STR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
-STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
-STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
+STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
+STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribe has been
+STR_ERROR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator
# Leveling errors
STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
@@ -3235,7 +3235,7 @@ STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't le
STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
STR_ERROR_TOO_HIGH :{WHITE}... too high
-STR_ALREADY_LEVELLED :{WHITE}... already flat
+STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
# Company related errors
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
@@ -3246,29 +3246,29 @@ STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't bo
STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY} required
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
-STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
+STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company...
STR_ERROR_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company...
-STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
+STR_ERROR_PROTECTED :{WHITE}This company is not old enough to trade shares yet...
# Town related errors
-STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns
+STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
STR_ERROR_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here...
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
-STR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
-STR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
-STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
+STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
+STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
+STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
# Industry related errors
-STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
+STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
-STR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
+STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
STR_ERROR_MUST_BUILD_TOWN_FIRST :{WHITE}... must build town first
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
@@ -3289,7 +3289,7 @@ STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't bu
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
-STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... nonuniform stations disabled
+STR_ERROR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... nonuniform stations disabled
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railway station parts
STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
@@ -3299,12 +3299,12 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too clos
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
-STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}... this is a town owned road
-STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}... road facing in the wrong direction
+STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... this is a town owned road
+STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
# Station destruction related errors
-STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
-STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
+STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
+STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station...
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station...
@@ -3322,14 +3322,14 @@ STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must dem
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
-STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
+STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
-STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
+STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
-STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
-STR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
+STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
+STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
-STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use!
+STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use!
# Depot related errors
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
@@ -3346,14 +3346,14 @@ STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains c
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
-STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
+STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
-STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
+STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
# Autoreplace related errors
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
@@ -3364,14 +3364,14 @@ STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
-STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
+STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here...
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here...
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
-STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
+STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
-STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here...
+STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert railtype here...
# Road construction errors
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
@@ -3382,13 +3382,13 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't re
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here...
# Waterway construction errors
-STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
-STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...
-STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here...
+STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
+STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
+STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
-STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
-STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
+STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
+STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
# Tree related errors
STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
@@ -3397,9 +3397,9 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't pl
# Bridge related errors
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
-STR_ERROR_CANNOT_START_AND_END_ON :{WHITE}Can't start and end in the same spot
-STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
-STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
+STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
+STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
+STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
@@ -3408,7 +3408,7 @@ STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't bu
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
-STR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
+STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
# Unmovable related errors
@@ -3418,12 +3418,12 @@ STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
# Group related errors
-STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
-STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
-STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
-STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
-STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
-STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
+STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
+STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
+STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
+STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
+STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
+STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
# Generic vehicle errors
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
@@ -3466,21 +3466,21 @@ STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't se
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
-STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
-STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
-STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
-STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
+STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
+STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
+STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
+STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval...
-STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle...
-STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle...
+STR_ERROR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle...
+STR_ERROR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle...
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
-STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
+STR_ERROR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
@@ -3499,14 +3499,14 @@ STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehi
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
-STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list...
-STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list...
+STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
+STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
# Timetable related errors
-STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
-STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations.
-STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station.
+STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
+STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations.
+STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station.
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
@@ -3896,35 +3896,35 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM}
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
STR_FORMAT_DATE_ISO :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
-STR_BUOYNAME_CITY :{TOWN} Buoy
-STR_BUOYNAME_CITY_SERIAL :{TOWN} Buoy #{COMMA}
+STR_FORMAT_BUOY_NAME :{TOWN} Buoy
+STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
STR_FORMAT_COMPANY_NUM :(Company {COMMA})
STR_FORMAT_GROUP_NAME :Group {COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
-STR_WAYPOINTNAME_CITY :{TOWN} Waypoint
-STR_WAYPOINTNAME_CITY_SERIAL :{TOWN} Waypoint #{COMMA}
+STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
+STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
STR_UNKNOWN_STATION :unknown station
-STR_SIGN_DEFAULT :Sign
+STR_DEFAULT_SIGN_NAME :Sign
STR_COMPANY_SOMEONE :someone{SKIP}{SKIP}
-STR_DEFAULT_SAVEGAME_NAME :{COMPANY}, {STRING1}
-STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME :Spectator, {SKIP}{STRING1}
+STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING1}
+STR_SAVEGAME_NAME_SPECTATOR :Spectator, {SKIP}{STRING1}
# Viewport strings
-STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
-STR_TOWN_LABEL :{WHITE}{TOWN}
-STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
-STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
+STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
+STR_VIEWPORT_TOWN :{WHITE}{TOWN}
+STR_VIEWPORT_TOWN_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
+STR_VIEWPORT_TOWN_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
-STR_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN}
-STR_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN}
+STR_VIEWPORT_SIGN_SMALL_BLACK :{TINYFONT}{BLACK}{SIGN}
+STR_VIEWPORT_SIGN_SMALL_WHITE :{TINYFONT}{WHITE}{SIGN}
-STR_STATION_SIGN :{STATION} {STATIONFEATURES}
-STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
+STR_VIEWPORT_STATION :{STATION} {STATIONFEATURES}
+STR_VIEWPORT_STATION_TINY :{TINYFONT}{STATION}
-STR_WAYPOINT_VIEWPORT :{WAYPOINT}
-STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WAYPOINT}
+STR_VIEWPORT_WAYPOINT :{WAYPOINT}
+STR_VIEWPORT_WAYPOINT_TINY :{TINYFONT}{WAYPOINT}
# Simple strings to get specific types of data
STR_COMPANY_NAME :{COMPANY}
@@ -3942,7 +3942,7 @@ STR_WAYPOINT_NAME :{WAYPOINT}
STR_JUST_CARGO :{CARGO}
STR_JUST_CHECKMARK :{CHECKMARK}
STR_JUST_COMMA :{COMMA}
-STR_CURRCOMPACT :{CURRCOMPACT}
+STR_JUST_CURRCOMPACT :{CURRCOMPACT}
STR_JUST_CURRENCY :{CURRENCY}
STR_JUST_INT :{NUM}
STR_JUST_DATE_TINY :{DATE_TINY}
@@ -3956,25 +3956,25 @@ STR_JUST_RAW_STRING :{RAW_STRING}
STR_BLACK_ARROW_DOWN :{BLACK}{DOWNARROW}
STR_BLACK_ARROW_UP :{BLACK}{UPARROW}
STR_BLACK_COMMA :{BLACK}{COMMA}
-STR_TINY_BLACK :{TINYFONT}{BLACK}{COMMA}
-STR_GROUP_TINY_NUM :{TINYFONT}{COMMA}
+STR_TINY_BLACK_COMA :{TINYFONT}{BLACK}{COMMA}
+STR_TINY_COMMA :{TINYFONT}{COMMA}
STR_BLUE_COMMA :{BLUE}{COMMA}
STR_RED_COMMA :{RED}{COMMA}
STR_COMPANY_MONEY :{WHITE}{CURRENCY}
-STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_BLACK_DATE_LONG :{BLACK}{DATE_LONG}
STR_BLACK_CROSS :{BLACK}{CROSS}
STR_SILVER_CROSS :{SILVER}{CROSS}
STR_WHITE_DATE_SHORT :{WHITE}{DATE_SHORT}
STR_WHITE_DATE_LONG :{WHITE}{DATE_LONG}
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_DATE_LONG_SMALL :{TINYFONT}{BLACK}{DATE_LONG}
-STR_GROUP_TINY_NAME :{TINYFONT}{GROUP}
-STR_SIGN_WHITE :{WHITE}{SIGN}
-STR_ORDER_STATION_SMALL :{TINYFONT}{BLACK}{STATION}
+STR_TINT_GROUP :{TINYFONT}{GROUP}
+STR_WHITE_SIGN :{WHITE}{SIGN}
+STR_TINY_BLACK_STATIONL :{TINYFONT}{BLACK}{STATION}
STR_BLACK_STRING :{BLACK}{STRING}
STR_BLACK_RAW_STRING :{BLACK}{RAW_STRING}
-STR_QUERY_CAPTION :{WHITE}{STRING}
-STR_VEHICLE_NAME_SMALL :{TINYFONT}{BLACK}{VEHICLE}
+STR_WHITE_STRINGN :{WHITE}{STRING}
+STR_TINY_BLACK_VEHICLE :{TINYFONT}{BLACK}{VEHICLE}
STR_BLACK_SMALL_ARROW_UP :{BLACK}{SMALLUPARROW}
STR_BLACK_SMALL_ARROW_DOWN :{BLACK}{SMALLDOWNARROW}