diff options
author | Jonathan G Rennison <j.g.rennison@gmail.com> | 2019-01-22 18:31:08 +0000 |
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committer | Patric Stout <github@truebrain.nl> | 2020-12-22 15:17:57 +0100 |
commit | 0c5dc5d41eff0ac0a62dd67882a718bb3c99ec3a (patch) | |
tree | ae5c1cb8322cd28fa627f942fb93d59f5029cfe3 /src/lang/english.txt | |
parent | 9a45a0f535e312cd97db12c3a2ec1068fa381136 (diff) | |
download | openttd-0c5dc5d41eff0ac0a62dd67882a718bb3c99ec3a.tar.xz |
Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r-- | src/lang/english.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt index 7d7af8d85..04399d9a4 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -780,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - - STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * +STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * * STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * * @@ -2217,11 +2218,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paus STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}) +STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING}) STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script +STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game |