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authorErich Eckner <git@eckner.net>2021-01-03 14:40:43 +0100
committerErich Eckner <git@eckner.net>2021-07-21 19:01:16 +0200
commit114be07283e625ba2fc42a895a38d36b2ad4ac33 (patch)
tree90b99a8a3713185707afd7de029a8f15310386d7 /src/lang/english.txt
parent6c33b4ed284eabebc1077ef4093502b150ec71b8 (diff)
downloadopenttd-chunnel.tar.xz
chunnel patch originalchunnel
Diffstat (limited to 'src/lang/english.txt')
-rw-r--r--src/lang/english.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/lang/english.txt b/src/lang/english.txt
index 44d226cbf..09f6c1f67 100644
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2402,6 +2402,7 @@ STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle t
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
+STR_TRANSPARENT_TUNNELS_TOOLTIP :{BLACK}Toggle transparency for vehicles in tunnels. Ctrl+Click to lock.
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
# Linkgraph legend window
@@ -2811,7 +2812,9 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
+STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater)
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
+STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater)
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
@@ -4652,6 +4655,10 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
+STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... ramp too short, tunnels under water must have a ramp at least three tiles long at both ends.
+STR_ERROR_TUNNEL_TOO_MANY :{WHITE}... too many tunnels
+STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
+STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects