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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/czech.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/czech.txt')
-rw-r--r-- | src/lang/czech.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/czech.txt b/src/lang/czech.txt index 85156e663..feef6184c 100644 --- a/src/lang/czech.txt +++ b/src/lang/czech.txt @@ -1789,12 +1789,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :na serveru je p ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Hra pozastavena (není dost hráčů) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Hra spuštěna (dostatek hráčů) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Hra pozastavena (hráč se připojuje) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Hra spuštěna (hráč připojen) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} jde hrát |