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author | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-12 20:33:30 +0000 |
commit | 2a1cab4d46260dfe7930503ca0c3e45f1679269f (patch) | |
tree | d780cba22549f152f6524671b198c6abf30becbf /src/lang/bulgarian.txt | |
parent | 934e6a295d16055d1bcc6ffbbdf6f2b89d36bbe6 (diff) | |
download | openttd-2a1cab4d46260dfe7930503ca0c3e45f1679269f.tar.xz |
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
Diffstat (limited to 'src/lang/bulgarian.txt')
-rw-r--r-- | src/lang/bulgarian.txt | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/lang/bulgarian.txt b/src/lang/bulgarian.txt index ee5fef425..57c1bb7b7 100644 --- a/src/lang/bulgarian.txt +++ b/src/lang/bulgarian.txt @@ -1711,12 +1711,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :сървъръ ############ End of leave-in-this-order # Network related errors -STR_NETWORK_SERVER_MESSAGE :*** {2:STRING} ############ Leave those lines in this order!! -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Играта е на пауза (няма достатъчно играчи) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Играта продължава (отново има достатъчно играчи) -STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Играта е на пауза (свързва се нов играч) -STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Играта продължава (новият играч се свърза) ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :напускам STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} се присъедини към играта |