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authorrubidium <rubidium@openttd.org>2011-11-04 10:18:13 +0000
committerrubidium <rubidium@openttd.org>2011-11-04 10:18:13 +0000
commit7757a2ed406996be35c7179185f2e4e7cba37e12 (patch)
treeccf4b25e4efba9fee88cfb65ccabd68972c09400 /src/landscape.cpp
parent47203dbeb5080a5d24131a61ec12d1d3164bcb42 (diff)
downloadopenttd-7757a2ed406996be35c7179185f2e4e7cba37e12.tar.xz
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index ec4b9f7a6..1314b9745 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -94,7 +94,7 @@ static SnowLine *_snow_line = NULL;
* @param s The #Slope to modify.
* @return Increment to the tile Z coordinate.
*/
-uint ApplyFoundationToSlope(Foundation f, Slope *s)
+uint ApplyPixelFoundationToSlope(Foundation f, Slope *s)
{
if (!IsFoundation(f)) return 0;
@@ -147,24 +147,24 @@ uint ApplyFoundationToSlope(Foundation f, Slope *s)
* @param corners slope to examine
* @return height of given point of given slope
*/
-uint GetPartialZ(int x, int y, Slope corners)
+uint GetPartialPixelZ(int x, int y, Slope corners)
{
if (IsHalftileSlope(corners)) {
switch (GetHalftileSlopeCorner(corners)) {
case CORNER_W:
- if (x - y >= 0) return GetSlopeMaxZ(corners);
+ if (x - y >= 0) return GetSlopeMaxPixelZ(corners);
break;
case CORNER_S:
- if (x - (y ^ 0xF) >= 0) return GetSlopeMaxZ(corners);
+ if (x - (y ^ 0xF) >= 0) return GetSlopeMaxPixelZ(corners);
break;
case CORNER_E:
- if (y - x >= 0) return GetSlopeMaxZ(corners);
+ if (y - x >= 0) return GetSlopeMaxPixelZ(corners);
break;
case CORNER_N:
- if ((y ^ 0xF) - x >= 0) return GetSlopeMaxZ(corners);
+ if ((y ^ 0xF) - x >= 0) return GetSlopeMaxPixelZ(corners);
break;
default: NOT_REACHED();
@@ -274,7 +274,7 @@ uint GetPartialZ(int x, int y, Slope corners)
return z;
}
-uint GetSlopeZ(int x, int y)
+uint GetSlopePixelZ(int x, int y)
{
TileIndex tile = TileVirtXY(x, y);
@@ -290,7 +290,7 @@ uint GetSlopeZ(int x, int y)
* @param corner The corner.
* @return Z position of corner relative to TileZ.
*/
-int GetSlopeZInCorner(Slope tileh, Corner corner)
+int GetSlopePixelZInCorner(Slope tileh, Corner corner)
{
assert(!IsHalftileSlope(tileh));
return ((tileh & SlopeWithOneCornerRaised(corner)) != 0 ? TILE_HEIGHT : 0) + (tileh == SteepSlope(corner) ? TILE_HEIGHT : 0);
@@ -308,7 +308,7 @@ int GetSlopeZInCorner(Slope tileh, Corner corner)
* @param z1 Gets incremented by the height of the first corner of the edge. (near corner wrt. the camera)
* @param z2 Gets incremented by the height of the second corner of the edge. (far corner wrt. the camera)
*/
-void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
+void GetSlopePixelZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
{
static const Slope corners[4][4] = {
/* corner | steep slope
@@ -331,17 +331,17 @@ void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2)
/**
* Get slope of a tile on top of a (possible) foundation
- * If a tile does not have a foundation, the function returns the same as GetTileSlope.
+ * If a tile does not have a foundation, the function returns the same as GetTilePixelSlope.
*
* @param tile The tile of interest.
* @param z returns the z of the foundation slope. (Can be NULL, if not needed)
* @return The slope on top of the foundation.
*/
-Slope GetFoundationSlope(TileIndex tile, uint *z)
+Slope GetFoundationPixelSlope(TileIndex tile, uint *z)
{
- Slope tileh = GetTileSlope(tile, z);
+ Slope tileh = GetTilePixelSlope(tile, z);
Foundation f = _tile_type_procs[GetTileType(tile)]->get_foundation_proc(tile, tileh);
- uint z_inc = ApplyFoundationToSlope(f, &tileh);
+ uint z_inc = ApplyPixelFoundationToSlope(f, &tileh);
if (z != NULL) *z += z_inc;
return tileh;
}
@@ -353,12 +353,12 @@ bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here)
int z_W_here = z_here;
int z_N_here = z_here;
- GetSlopeZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here);
+ GetSlopePixelZOnEdge(slope_here, DIAGDIR_NW, &z_W_here, &z_N_here);
- Slope slope = GetFoundationSlope(TILE_ADDXY(tile, 0, -1), &z);
+ Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, 0, -1), &z);
int z_W = z;
int z_N = z;
- GetSlopeZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N);
+ GetSlopePixelZOnEdge(slope, DIAGDIR_SE, &z_W, &z_N);
return (z_N_here > z_N) || (z_W_here > z_W);
}
@@ -370,12 +370,12 @@ bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here)
int z_E_here = z_here;
int z_N_here = z_here;
- GetSlopeZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here);
+ GetSlopePixelZOnEdge(slope_here, DIAGDIR_NE, &z_E_here, &z_N_here);
- Slope slope = GetFoundationSlope(TILE_ADDXY(tile, -1, 0), &z);
+ Slope slope = GetFoundationPixelSlope(TILE_ADDXY(tile, -1, 0), &z);
int z_E = z;
int z_N = z;
- GetSlopeZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N);
+ GetSlopePixelZOnEdge(slope, DIAGDIR_SW, &z_E, &z_N);
return (z_N_here > z_N) || (z_E_here > z_E);
}
@@ -394,7 +394,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
uint sprite_block = 0;
uint z;
- Slope slope = GetFoundationSlope(ti->tile, &z);
+ Slope slope = GetFoundationPixelSlope(ti->tile, &z);
/* Select the needed block of foundations sprites
* Block 0: Walls at NW and NE edge
@@ -419,7 +419,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
}
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
- ti->z += ApplyFoundationToSlope(f, &ti->tileh);
+ ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
if (IsInclinedFoundation(f)) {
/* inclined foundation */
@@ -481,7 +481,7 @@ void DrawFoundation(TileInfo *ti, Foundation f)
);
OffsetGroundSprite(31, 9);
}
- ti->z += ApplyFoundationToSlope(f, &ti->tileh);
+ ti->z += ApplyPixelFoundationToSlope(f, &ti->tileh);
}
}
@@ -927,7 +927,7 @@ static void CreateDesertOrRainForest()
static bool FindSpring(TileIndex tile, void *user_data)
{
uint referenceHeight;
- Slope s = GetTileSlope(tile, &referenceHeight);
+ Slope s = GetTilePixelSlope(tile, &referenceHeight);
if (s != SLOPE_FLAT || IsWaterTile(tile)) return false;
/* In the tropics rivers start in the rainforest. */
@@ -938,7 +938,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
for (int dx = -1; dx <= 1; dx++) {
for (int dy = -1; dy <= 1; dy++) {
TileIndex t = TileAddWrap(tile, dx, dy);
- if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight) num++;
+ if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight) num++;
}
}
@@ -948,7 +948,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
for (int dx = -16; dx <= 16; dx++) {
for (int dy = -16; dy <= 16; dy++) {
TileIndex t = TileAddWrap(tile, dx, dy);
- if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight + 2 * TILE_HEIGHT) return false;
+ if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight + 2 * TILE_HEIGHT) return false;
}
}
@@ -964,7 +964,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
static bool MakeLake(TileIndex tile, void *user_data)
{
uint height = *(uint*)user_data;
- if (!IsValidTile(tile) || TileHeight(tile) != height || GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
+ if (!IsValidTile(tile) || TileHeight(tile) != height || GetTilePixelSlope(tile, NULL) != SLOPE_FLAT) return false;
if (_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_DESERT) return false;
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
@@ -990,8 +990,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end)
uint heightBegin;
uint heightEnd;
- Slope slopeBegin = GetTileSlope(begin, &heightBegin);
- Slope slopeEnd = GetTileSlope(end, &heightEnd);
+ Slope slopeBegin = GetTilePixelSlope(begin, &heightBegin);
+ Slope slopeEnd = GetTilePixelSlope(end, &heightEnd);
return heightEnd <= heightBegin &&
/* Slope either is inclined or flat; rivers don't support other slopes. */
@@ -1113,7 +1113,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
queue.pop_front();
uint height2 = TileHeight(end);
- if (GetTileSlope(end, NULL) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) {
+ if (GetTilePixelSlope(end, NULL) == SLOPE_FLAT && (height2 < height || (height2 == height && IsWaterTile(end)))) {
found = true;
break;
}
@@ -1140,7 +1140,7 @@ static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
if (IsValidTile(lakeCenter) &&
/* A river, or lake, can only be built on flat slopes. */
- GetTileSlope(lakeCenter, NULL) == SLOPE_FLAT &&
+ GetTilePixelSlope(lakeCenter, NULL) == SLOPE_FLAT &&
/* We want the lake to be built at the height of the river. */
TileHeight(begin) == TileHeight(lakeCenter) &&
/* We don't want the lake at the entry of the valley. */