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authorTechGeekNZ <git@tech.geek.nz>2020-07-03 09:36:10 +1200
committerNiels Martin Hansen <nielsm@indvikleren.dk>2020-07-03 09:08:46 +0200
commit716c883737b76757e0f3bcddeacc1e276dfff13b (patch)
treeafd30f0dc704eb6264499b1999a2a0f9d48d69f8 /src/landscape.cpp
parent97592c409378c2d353a1cdd6b50f80b7e81b67c2 (diff)
downloadopenttd-716c883737b76757e0f3bcddeacc1e276dfff13b.tar.xz
Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs in not-very-nice places.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index e97d9cff0..f09bdcaff 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -1186,8 +1186,8 @@ static void BuildRiver(TileIndex begin, TileIndex end)
*/
static bool FlowRiver(TileIndex spring, TileIndex begin)
{
- #define SET_MARK(x) marks.insert(x)
- #define IS_MARKED(x) (marks.find(x) != marks.end())
+# define SET_MARK(x) marks.insert(x)
+# define IS_MARKED(x) (marks.find(x) != marks.end())
uint height = TileHeight(begin);
if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;