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authorNiels Martin Hansen <nielsm@indvikleren.dk>2018-07-19 21:17:07 +0200
committerPatric Stout <truebrain@openttd.org>2018-07-19 21:17:07 +0200
commit2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad (patch)
tree36da708e128fc68d9ceac32362503df43af2fc22 /src/landscape.cpp
parenta3d1950b656787b76fbccec1aedd63407c34c2f1 (diff)
downloadopenttd-2a868b9f3b8e3b5f8b9e5f728f628ec88fd5e3ad.tar.xz
Feature: Framerate display window (#6822)
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r--src/landscape.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp
index a29c97b9d..18f27807d 100644
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -32,6 +32,7 @@
#include "company_func.h"
#include "pathfinder/npf/aystar.h"
#include "saveload/saveload.h"
+#include "framerate_type.h"
#include <list>
#include <set>
@@ -720,6 +721,8 @@ TileIndex _cur_tileloop_tile;
*/
void RunTileLoop()
{
+ PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
+
/* The pseudorandom sequence of tiles is generated using a Galois linear feedback
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
* still with minimal state and fast iteration. */
@@ -1303,10 +1306,14 @@ void OnTick_LinkGraph();
void CallLandscapeTick()
{
- OnTick_Town();
- OnTick_Trees();
- OnTick_Station();
- OnTick_Industry();
+ {
+ PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
+
+ OnTick_Town();
+ OnTick_Trees();
+ OnTick_Station();
+ OnTick_Industry();
+ }
OnTick_Companies();
OnTick_LinkGraph();