diff options
author | rubidium <rubidium@openttd.org> | 2011-11-04 10:29:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-11-04 10:29:26 +0000 |
commit | 0b6dbaf6645644be09d101b15806a13479610fda (patch) | |
tree | eca1ddbfbeed9bc2832cb41cbad553832217b7b7 /src/landscape.cpp | |
parent | f0f17a77bad81ae15de70b4a5bca131561affe05 (diff) | |
download | openttd-0b6dbaf6645644be09d101b15806a13479610fda.tar.xz |
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
Diffstat (limited to 'src/landscape.cpp')
-rw-r--r-- | src/landscape.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/landscape.cpp b/src/landscape.cpp index f310f39d4..d0562e3aa 100644 --- a/src/landscape.cpp +++ b/src/landscape.cpp @@ -927,7 +927,7 @@ static void CreateDesertOrRainForest() static bool FindSpring(TileIndex tile, void *user_data) { uint referenceHeight; - Slope s = GetTilePixelSlope(tile, &referenceHeight); + Slope s = GetTileSlope(tile, &referenceHeight); if (s != SLOPE_FLAT || IsWaterTile(tile)) return false; /* In the tropics rivers start in the rainforest. */ @@ -938,7 +938,7 @@ static bool FindSpring(TileIndex tile, void *user_data) for (int dx = -1; dx <= 1; dx++) { for (int dy = -1; dy <= 1; dy++) { TileIndex t = TileAddWrap(tile, dx, dy); - if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight) num++; + if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight) num++; } } @@ -948,7 +948,7 @@ static bool FindSpring(TileIndex tile, void *user_data) for (int dx = -16; dx <= 16; dx++) { for (int dy = -16; dy <= 16; dy++) { TileIndex t = TileAddWrap(tile, dx, dy); - if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight + 2 * TILE_HEIGHT) return false; + if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight + 2) return false; } } @@ -990,8 +990,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end) uint heightBegin; uint heightEnd; - Slope slopeBegin = GetTilePixelSlope(begin, &heightBegin); - Slope slopeEnd = GetTilePixelSlope(end, &heightEnd); + Slope slopeBegin = GetTileSlope(begin, &heightBegin); + Slope slopeEnd = GetTileSlope(end, &heightEnd); return heightEnd <= heightBegin && /* Slope either is inclined or flat; rivers don't support other slopes. */ |