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authoralberth <alberth@openttd.org>2010-11-20 13:33:24 +0000
committeralberth <alberth@openttd.org>2010-11-20 13:33:24 +0000
commit9d899b3758ee007fdd66b383cf5866133dfa5135 (patch)
treee609ec9db85382602c0d30eeb689ab055860cef3 /src/industrytype.h
parentffa437a6c131243e9f797f4cc9164480b6aa38ac (diff)
downloadopenttd-9d899b3758ee007fdd66b383cf5866133dfa5135.tar.xz
(svn r21267) -Doc: Typo fixes.
Diffstat (limited to 'src/industrytype.h')
-rw-r--r--src/industrytype.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/industrytype.h b/src/industrytype.h
index c037ab61e..32f3c2b51 100644
--- a/src/industrytype.h
+++ b/src/industrytype.h
@@ -55,15 +55,15 @@ enum CheckProc {
/** How was the industry created */
enum IndustryConstructionType {
ICT_UNKNOWN, ///< in previous game version or without newindustries activated
- ICT_NORMAL_GAMEPLAY, ///< either by user or random creation proccess
+ ICT_NORMAL_GAMEPLAY, ///< either by user or random creation process
ICT_MAP_GENERATION, ///< during random map creation
- ICT_SCENARIO_EDITOR ///< while scenarion edition
+ ICT_SCENARIO_EDITOR ///< while editing a scenario
};
/** Various industry behaviours mostly to represent original TTD specialities */
enum IndustryBehaviour {
INDUSTRYBEH_NONE = 0,
- INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms)
+ INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fields around itself (temp and arctic farms)
INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill)
INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig)
INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank)
@@ -131,8 +131,8 @@ struct IndustrySpec {
/* Newgrf data */
uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called
uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
- bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
- GRFFileProps grf_prop; ///< properties related the the grf file
+ bool enabled; ///< entity still available (by default true).newgrf can disable it, though
+ GRFFileProps grf_prop; ///< properties related to the grf file
/**
* Is an industry with the spec a raw industry?
@@ -166,7 +166,7 @@ struct IndustrySpec {
*/
struct IndustryTileSpec {
CargoID accepts_cargo[3]; ///< Cargo accepted by this tile
- uint8 acceptance[3]; ///< Level of aceptance per cargo type
+ uint8 acceptance[3]; ///< Level of acceptance per cargo type
Slope slopes_refused; ///< slope pattern on which this tile cannot be built
byte anim_production; ///< Animation frame to start when goods are produced
byte anim_next; ///< Next frame in an animation
@@ -176,8 +176,8 @@ struct IndustryTileSpec {
uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
- bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though
- GRFFileProps grf_prop; ///< properties related the the grf file
+ bool enabled; ///< entity still available (by default true).newgrf can disable it, though
+ GRFFileProps grf_prop; ///< properties related to the grf file
};
/* industry_cmd.cpp*/