From 9d899b3758ee007fdd66b383cf5866133dfa5135 Mon Sep 17 00:00:00 2001 From: alberth Date: Sat, 20 Nov 2010 13:33:24 +0000 Subject: (svn r21267) -Doc: Typo fixes. --- src/industrytype.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/industrytype.h') diff --git a/src/industrytype.h b/src/industrytype.h index c037ab61e..32f3c2b51 100644 --- a/src/industrytype.h +++ b/src/industrytype.h @@ -55,15 +55,15 @@ enum CheckProc { /** How was the industry created */ enum IndustryConstructionType { ICT_UNKNOWN, ///< in previous game version or without newindustries activated - ICT_NORMAL_GAMEPLAY, ///< either by user or random creation proccess + ICT_NORMAL_GAMEPLAY, ///< either by user or random creation process ICT_MAP_GENERATION, ///< during random map creation - ICT_SCENARIO_EDITOR ///< while scenarion edition + ICT_SCENARIO_EDITOR ///< while editing a scenario }; /** Various industry behaviours mostly to represent original TTD specialities */ enum IndustryBehaviour { INDUSTRYBEH_NONE = 0, - INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fileds around itself (temp and artic farms) + INDUSTRYBEH_PLANT_FIELDS = 1 << 0, ///< periodically plants fields around itself (temp and arctic farms) INDUSTRYBEH_CUT_TREES = 1 << 1, ///< cuts trees and produce first output cargo from them (lumber mill) INDUSTRYBEH_BUILT_ONWATER = 1 << 2, ///< is built on water (oil rig) INDUSTRYBEH_TOWN1200_MORE = 1 << 3, ///< can only be built in towns larger than 1200 inhabitants (temperate bank) @@ -131,8 +131,8 @@ struct IndustrySpec { /* Newgrf data */ uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up - bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though - GRFFileProps grf_prop; ///< properties related the the grf file + bool enabled; ///< entity still available (by default true).newgrf can disable it, though + GRFFileProps grf_prop; ///< properties related to the grf file /** * Is an industry with the spec a raw industry? @@ -166,7 +166,7 @@ struct IndustrySpec { */ struct IndustryTileSpec { CargoID accepts_cargo[3]; ///< Cargo accepted by this tile - uint8 acceptance[3]; ///< Level of aceptance per cargo type + uint8 acceptance[3]; ///< Level of acceptance per cargo type Slope slopes_refused; ///< slope pattern on which this tile cannot be built byte anim_production; ///< Animation frame to start when goods are produced byte anim_next; ///< Next frame in an animation @@ -176,8 +176,8 @@ struct IndustryTileSpec { uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc) IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile - bool enabled; ///< entity still avaible (by default true).newgrf can disable it, though - GRFFileProps grf_prop; ///< properties related the the grf file + bool enabled; ///< entity still available (by default true).newgrf can disable it, though + GRFFileProps grf_prop; ///< properties related to the grf file }; /* industry_cmd.cpp*/ -- cgit v1.2.3-54-g00ecf