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authorglx <glx@openttd.org>2007-12-10 17:26:49 +0000
committerglx <glx@openttd.org>2007-12-10 17:26:49 +0000
commitac7c79f039f43aed145c327b06ea9edadfbbe7f3 (patch)
tree9b46e335c0db90d8437a9e5bf15b9bc8ea889562 /src/industry_cmd.cpp
parent9124331b0df040e621dc383bfc472fdca13d7969 (diff)
downloadopenttd-ac7c79f039f43aed145c327b06ea9edadfbbe7f3.tar.xz
(svn r11615) -Fix (r11609): temperate banks can only be built in towns (over a house)
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index c400cb33b..987aa3fd5 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -1236,7 +1236,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
}
- if (ind_behav & (INDUSTRYBEH_ONLY_INTOWN)) {
+ if (ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) {
if (!IsTileType(cur_tile, MP_HOUSE)) {
_error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
return false;