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authorfrosch <frosch@openttd.org>2008-06-12 21:36:56 +0000
committerfrosch <frosch@openttd.org>2008-06-12 21:36:56 +0000
commit90507de6e4de17728337c066791fe25be4287301 (patch)
treea1c6142c85a2edeaeb243c5a5f20cc704bf643ed /src/industry_cmd.cpp
parentb14d884a0ae6a7a2d44238984a49d8a1af580a93 (diff)
downloadopenttd-90507de6e4de17728337c066791fe25be4287301.tar.xz
(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r--src/industry_cmd.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp
index ae2322fdf..1338fe9c9 100644
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -337,8 +337,7 @@ static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
IndustryGfx gfx = GetIndustryGfx(tile);
/* For NewGRF industry tiles we might not be drawing a foundation. We need to
- * account for this, otherwise we might be applying a FOUNDATION_LEVELED
- * on a steep slope which is not allowed. Furthermore other structures should
+ * account for this, as other structures should
* draw the wall of the foundation in this case.
*/
if (gfx >= NEW_INDUSTRYTILEOFFSET) {