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author | frosch <frosch@openttd.org> | 2010-04-23 21:47:03 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-04-23 21:47:03 +0000 |
commit | ca9a015984fa7c0c49ddb587635cd65b594c723a (patch) | |
tree | 66ef604573811953ed924662d2d2ce13653b8c4c /src/industry_cmd.cpp | |
parent | 7a56196d98656a2080f5918699d37773ba294d69 (diff) | |
download | openttd-ca9a015984fa7c0c49ddb587635cd65b594c723a.tar.xz |
(svn r19701) -Fix [FS#3787]: Check for industry availability more thoroughly and cancel object placement when selecting not available industries.
Diffstat (limited to 'src/industry_cmd.cpp')
-rw-r--r-- | src/industry_cmd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/industry_cmd.cpp b/src/industry_cmd.cpp index 24d279170..35a5fe49c 100644 --- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -1764,6 +1764,10 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin return CMD_ERROR; } + if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) { + return CMD_ERROR; + } + Industry *ind = NULL; if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) { if (flags & DC_EXEC) { |