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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/heightmap.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/heightmap.h')
-rw-r--r--src/heightmap.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/heightmap.h b/src/heightmap.h
new file mode 100644
index 000000000..d7592bf27
--- /dev/null
+++ b/src/heightmap.h
@@ -0,0 +1,33 @@
+/* $Id$ */
+
+#ifndef HEIGHTMAP_H
+#define HEIGHTMAP_H
+
+/*
+ * Order of these enums has to be the same as in lang/english.txt
+ * Otherwise you will get inconsistent behaviour.
+ */
+enum {
+ HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
+ HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
+};
+
+/**
+ * Get the dimensions of a heightmap.
+ * @return Returns false if loading of the image failed.
+ */
+bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
+
+/**
+ * Load a heightmap from file and change the map in his current dimensions
+ * to a landscape representing the heightmap.
+ * It converts pixels to height. The brighter, the higher.
+ */
+void LoadHeightmap(char *filename);
+
+/**
+ * Make an empty world where all tiles are of height 'tile_height'.
+ */
+void FlatEmptyWorld(byte tile_height);
+
+#endif /* HEIGHTMAP_H */