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author | Peter Nelson <peter1138@openttd.org> | 2018-05-04 21:29:22 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-01-11 11:56:21 +0000 |
commit | 2a8fa5fef9021bff67a13899832bf6f0a18e6ea1 (patch) | |
tree | c712f1973d6c74938e968f752a069b499dde7266 /src/group_gui.cpp | |
parent | 916e911806083a2fe06a79f6f10e275015079149 (diff) | |
download | openttd-2a8fa5fef9021bff67a13899832bf6f0a18e6ea1.tar.xz |
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
Diffstat (limited to 'src/group_gui.cpp')
-rw-r--r-- | src/group_gui.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group_gui.cpp b/src/group_gui.cpp index aef934ccf..dbb1baa0f 100644 --- a/src/group_gui.cpp +++ b/src/group_gui.cpp @@ -858,7 +858,7 @@ public: this->SetDirty(); } - virtual void OnTick() + virtual void OnGameTick() { if (_pause_mode != PM_UNPAUSED) return; if (this->groups.NeedResort() || this->vehicles.NeedResort()) { |