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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commita00371c8db9d3b944d901ea0468eb58fe51418a7 (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/group_cmd.cpp
parent1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff)
downloadopenttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/group_cmd.cpp')
-rw-r--r--src/group_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/group_cmd.cpp b/src/group_cmd.cpp
index 8696b017e..43ccbe29f 100644
--- a/src/group_cmd.cpp
+++ b/src/group_cmd.cpp
@@ -22,6 +22,7 @@
#include "player_func.h"
#include "order_func.h"
#include "oldpool_func.h"
+#include "core/alloc_func.hpp"
#include "table/strings.h"
@@ -50,12 +51,14 @@ DEFINE_OLD_POOL_GENERIC(Group, Group)
Group::Group(PlayerID owner)
{
this->owner = owner;
+ this->num_engines = CallocT<uint16>(GetEnginePoolSize());
}
Group::~Group()
{
free(this->name);
this->owner = INVALID_PLAYER;
+ free(this->num_engines);
}
bool Group::IsValid() const