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author | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
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committer | peter1138 <peter1138@openttd.org> | 2008-04-29 21:31:29 +0000 |
commit | a00371c8db9d3b944d901ea0468eb58fe51418a7 (patch) | |
tree | 82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/group.h | |
parent | 1d01390fa6d6ca83cd0cb148137d2a81749b380d (diff) | |
download | openttd-a00371c8db9d3b944d901ea0468eb58fe51418a7.tar.xz |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/group.h')
-rw-r--r-- | src/group.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/group.h b/src/group.h index 7bac2b48f..850a3c5de 100644 --- a/src/group.h +++ b/src/group.h @@ -21,7 +21,7 @@ struct Group : PoolItem<Group, GroupID, &_Group_pool> { VehicleTypeByte vehicle_type; ///< Vehicle type of the group bool replace_protection; ///< If set to true, the global autoreplace have no effect on the group - uint16 num_engines[TOTAL_NUM_ENGINES]; ///< Caches the number of engines of each type the player owns (no need to save this) + uint16 *num_engines; ///< Caches the number of engines of each type the player owns (no need to save this) Group(PlayerID owner = INVALID_PLAYER); virtual ~Group(); |