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authortruebrain <truebrain@openttd.org>2011-12-20 17:57:56 +0000
committertruebrain <truebrain@openttd.org>2011-12-20 17:57:56 +0000
commit1c9bec19993417b1f3b240f2bdb0745aa26c0cb3 (patch)
treed09407cc962ee87ac1bbbbc60951cad74c6b1db7 /src/ground_vehicle.hpp
parent7a38642a1c83531a65907ae784bc03a82d35132a (diff)
downloadopenttd-1c9bec19993417b1f3b240f2bdb0745aa26c0cb3.tar.xz
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
Diffstat (limited to 'src/ground_vehicle.hpp')
-rw-r--r--src/ground_vehicle.hpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/ground_vehicle.hpp b/src/ground_vehicle.hpp
index 94e0c31bb..7f8f2eb25 100644
--- a/src/ground_vehicle.hpp
+++ b/src/ground_vehicle.hpp
@@ -111,7 +111,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* Calculates the total slope resistance for this vehicle.
* @return Slope resistance.
*/
- FORCEINLINE int32 GetSlopeResistance() const
+ inline int32 GetSlopeResistance() const
{
int32 incl = 0;
@@ -132,7 +132,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* @pre The vehicle has to be at (or near to) a border of the tile,
* directed towards tile centre
*/
- FORCEINLINE void UpdateZPositionAndInclination()
+ inline void UpdateZPositionAndInclination()
{
this->z_pos = GetSlopePixelZ(this->x_pos, this->y_pos);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
@@ -157,7 +157,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* The faster code is used for trains and road vehicles unless they are
* reversing on a sloped tile.
*/
- FORCEINLINE void UpdateZPosition()
+ inline void UpdateZPosition()
{
#if 0
/* The following code does this: */
@@ -229,7 +229,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
* @param turned Indicates if the vehicle has turned.
* @return Old height of the vehicle.
*/
- FORCEINLINE byte UpdateInclination(bool new_tile, bool turned)
+ inline byte UpdateInclination(bool new_tile, bool turned)
{
byte old_z = this->z_pos;
@@ -246,99 +246,99 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
/**
* Set front engine state.
*/
- FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
+ inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
/**
* Remove the front engine state.
*/
- FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
+ inline void ClearFrontEngine() { ClrBit(this->subtype, GVSF_FRONT); }
/**
* Set a vehicle to be an articulated part.
*/
- FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
+ inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
/**
* Clear a vehicle from being an articulated part.
*/
- FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
+ inline void ClearArticulatedPart() { ClrBit(this->subtype, GVSF_ARTICULATED_PART); }
/**
* Set a vehicle to be a wagon.
*/
- FORCEINLINE void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
+ inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
/**
* Clear wagon property.
*/
- FORCEINLINE void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
+ inline void ClearWagon() { ClrBit(this->subtype, GVSF_WAGON); }
/**
* Set engine status.
*/
- FORCEINLINE void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
+ inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
/**
* Clear engine status.
*/
- FORCEINLINE void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
+ inline void ClearEngine() { ClrBit(this->subtype, GVSF_ENGINE); }
/**
* Set a vehicle as a free wagon.
*/
- FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
+ inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Clear a vehicle from being a free wagon.
*/
- FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
+ inline void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Set a vehicle as a multiheaded engine.
*/
- FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
+ inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Clear multiheaded engine property.
*/
- FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
+ inline void ClearMultiheaded() { ClrBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Check if the vehicle is a free wagon (got no engine in front of it).
* @return Returns true if the vehicle is a free wagon.
*/
- FORCEINLINE bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
+ inline bool IsFreeWagon() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Check if a vehicle is an engine (can be first in a consist).
* @return Returns true if vehicle is an engine.
*/
- FORCEINLINE bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
+ inline bool IsEngine() const { return HasBit(this->subtype, GVSF_ENGINE); }
/**
* Check if a vehicle is a wagon.
* @return Returns true if vehicle is a wagon.
*/
- FORCEINLINE bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
+ inline bool IsWagon() const { return HasBit(this->subtype, GVSF_WAGON); }
/**
* Check if the vehicle is a multiheaded engine.
* @return Returns true if the vehicle is a multiheaded engine.
*/
- FORCEINLINE bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
+ inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Tell if we are dealing with the rear end of a multiheaded engine.
* @return True if the engine is the rear part of a dualheaded engine.
*/
- FORCEINLINE bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
+ inline bool IsRearDualheaded() const { return this->IsMultiheaded() && !this->IsEngine(); }
/**
* Update the GUI variant of the current speed of the vehicle.
* Also mark the widget dirty when that is needed, i.e. when
* the speed of this vehicle has changed.
*/
- FORCEINLINE void SetLastSpeed()
+ inline void SetLastSpeed()
{
if (this->cur_speed != this->gcache.last_speed) {
SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
@@ -360,7 +360,7 @@ protected:
* @param max_speed The maximum speed here, in vehicle specific units.
* @return Distance to drive.
*/
- FORCEINLINE uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
+ inline uint DoUpdateSpeed(uint accel, int min_speed, int max_speed)
{
uint spd = this->subspeed + accel;
this->subspeed = (byte)spd;