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author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | e7a501100a242640d25c21627ec67e75f9645043 (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src/gfxinit.cpp | |
parent | 48e20d801221888a1b8b6a4ab8288becad4b954b (diff) | |
download | openttd-e7a501100a242640d25c21627ec67e75f9645043.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/gfxinit.cpp')
-rw-r--r-- | src/gfxinit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 390f69e73..fe79abf77 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -214,10 +214,10 @@ static void LoadSpriteTables() * This overwrites some of the temperate sprites, such as foundations * and the ground sprites. */ - if (_settings.game_creation.landscape != LT_TEMPERATE) { + if (_settings_game.game_creation.landscape != LT_TEMPERATE) { LoadGrfIndexed( - files->landscape[_settings.game_creation.landscape - 1].filename, - _landscape_spriteindexes[_settings.game_creation.landscape - 1], + files->landscape[_settings_game.game_creation.landscape - 1].filename, + _landscape_spriteindexes[_settings_game.game_creation.landscape - 1], i++ ); } @@ -248,7 +248,7 @@ static void LoadSpriteTables() void GfxLoadSprites() { - DEBUG(sprite, 2, "Loading sprite set %d", _settings.game_creation.landscape); + DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape); GfxInitSpriteMem(); LoadSpriteTables(); |