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authoralberth <alberth@openttd.org>2010-07-31 21:02:56 +0000
committeralberth <alberth@openttd.org>2010-07-31 21:02:56 +0000
commita825b4fa5f159604f9f61bafa21b75a22d8944f5 (patch)
tree7a9c837d047157b4e2d0d068c0c3462c7a643ef9 /src/gfxinit.cpp
parentadf94b85297b6a11989617eaa1081c7b1da08b62 (diff)
downloadopenttd-a825b4fa5f159604f9f61bafa21b75a22d8944f5.tar.xz
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
Diffstat (limited to 'src/gfxinit.cpp')
-rw-r--r--src/gfxinit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index 1bb99f38a..42aca582f 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -114,7 +114,7 @@ void CheckExternalFiles()
const char *last = lastof(error_msg);
if (used_set->GetNumInvalid() != 0) {
- /* Not all files were loaded succesfully, see which ones */
+ /* Not all files were loaded successfully, see which ones */
add_pos += seprintf(add_pos, last, "Trying to load graphics set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of readme.txt.\n\nThe following files are corrupted or missing:\n", used_set->name);
for (uint i = 0; i < GraphicsSet::NUM_FILES; i++) {
MD5File::ChecksumResult res = used_set->files[i].CheckMD5(DATA_DIR);