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author | Charles Pigott <charlespigott@googlemail.com> | 2020-12-27 10:44:22 +0000 |
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committer | Charles Pigott <charlespigott@googlemail.com> | 2020-12-27 10:55:42 +0000 |
commit | 860c270c73048b4930ac8cbebcd60be746eb9782 (patch) | |
tree | a88a8acb208cf426ae8fac05dda202c57b59426a /src/gfxinit.cpp | |
parent | 395a5d9991b500c681ff384f8d3b4e153e687abb (diff) | |
download | openttd-860c270c73048b4930ac8cbebcd60be746eb9782.tar.xz |
Codechange: Replace assert_compile macro with static_assert
Diffstat (limited to 'src/gfxinit.cpp')
-rw-r--r-- | src/gfxinit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp index 95c954095..f4d1a7b03 100644 --- a/src/gfxinit.cpp +++ b/src/gfxinit.cpp @@ -150,7 +150,7 @@ void CheckExternalFiles() if (sounds_set->GetNumInvalid() != 0) { add_pos += seprintf(add_pos, last, "Trying to load sound set '%s', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name.c_str()); - assert_compile(SoundsSet::NUM_FILES == 1); + static_assert(SoundsSet::NUM_FILES == 1); /* No need to loop each file, as long as there is only a single * sound file. */ add_pos += seprintf(add_pos, last, "\t%s is %s (%s)\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning); |