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authorPatric Stout <truebrain@openttd.org>2021-02-28 15:41:03 +0100
committerCharles Pigott <charlespigott@googlemail.com>2021-02-28 18:04:51 +0000
commitc3dc27e37e177675c8a54ef507de48b61ed6da2c (patch)
treee42eb666cf8f22c17a0a4042bc62043ecda6c3b8 /src/gfx_func.h
parent73fd634209a9d54dd167a579e4bb3cced177b896 (diff)
downloadopenttd-c3dc27e37e177675c8a54ef507de48b61ed6da2c.tar.xz
Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
Diffstat (limited to 'src/gfx_func.h')
-rw-r--r--src/gfx_func.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gfx_func.h b/src/gfx_func.h
index 8695fa0e2..e8f7d0345 100644
--- a/src/gfx_func.h
+++ b/src/gfx_func.h
@@ -54,7 +54,7 @@ extern byte _support8bpp;
extern CursorVars _cursor;
extern bool _ctrl_pressed; ///< Is Ctrl pressed?
extern bool _shift_pressed; ///< Is Shift pressed?
-extern byte _fast_forward;
+extern uint16 _game_speed;
extern bool _left_button_down;
extern bool _left_button_clicked;
@@ -73,6 +73,7 @@ void HandleTextInput(const char *str, bool marked = false, const char *caret = n
void HandleCtrlChanged();
void HandleMouseEvents();
void UpdateWindows();
+void ChangeGameSpeed(bool enable_fast_forward);
void DrawMouseCursor();
void ScreenSizeChanged();