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author | frosch <frosch@openttd.org> | 2010-08-05 19:23:19 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-08-05 19:23:19 +0000 |
commit | 01833039bdcbc9f8e79de7e69f2942b3c1cca7d1 (patch) | |
tree | 6ace02975bba3b223e6e5db7b4feb9e7604eb037 /src/gfx_func.h | |
parent | b2181365b0ec791abcbc0687cf557c6efc326cfb (diff) | |
download | openttd-01833039bdcbc9f8e79de7e69f2942b3c1cca7d1.tar.xz |
(svn r20384) -Fix: Update cursor dimensions when reloading grfs resp. changing base graphics, so the cursor does not glitch if it becomes bigger.
Diffstat (limited to 'src/gfx_func.h')
-rw-r--r-- | src/gfx_func.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gfx_func.h b/src/gfx_func.h index 07c7c8130..41d623f94 100644 --- a/src/gfx_func.h +++ b/src/gfx_func.h @@ -159,6 +159,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void SetMouseCursor(CursorID cursor, PaletteID pal); void SetAnimatedMouseCursor(const AnimCursor *table); void CursorTick(); +void UpdateCursorSize(); bool ChangeResInGame(int w, int h); void SortResolutions(int count); bool ToggleFullScreen(bool fs); |