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author | rubidium <rubidium@openttd.org> | 2007-12-23 10:56:02 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-12-23 10:56:02 +0000 |
commit | a773d45885eac803e794c622a4dfae3f03cc5cb1 (patch) | |
tree | 38db428e795daef4055965543d541fc03dc4b9d8 /src/gfx.h | |
parent | 82d240e300e6fb01b79a90c5948942466b6a442d (diff) | |
download | openttd-a773d45885eac803e794c622a4dfae3f03cc5cb1.tar.xz |
(svn r11684) -Codechange: split gfx.h in a type and functional header.
Diffstat (limited to 'src/gfx.h')
-rw-r--r-- | src/gfx.h | 378 |
1 files changed, 0 insertions, 378 deletions
diff --git a/src/gfx.h b/src/gfx.h deleted file mode 100644 index a06a00d30..000000000 --- a/src/gfx.h +++ /dev/null @@ -1,378 +0,0 @@ -/* $Id$ */ - -/** @file gfx.h */ - -/** - * @defgroup dirty Dirty - * - * Handles the repaint of some part of the screen. - * - * Some places in the code are called functions which makes something "dirty". - * This has nothing to do with making a Tile or Window darker or less visible. - * This term comes from memory caching and is used to define an object must - * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever) - * are changed which are so extensive the object must be repaint its marked - * as "dirty". The video driver repaint this object instead of the whole screen - * (this is btw. also possible if needed). This is used to avoid a - * flickering of the screen by the video driver constantly repainting it. - * - * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This - * rectangle defines the area on the screen which must be repaint. If a new object - * needs to be repainted this rectangle is extended to 'catch' the object on the - * screen. At some point (which is normaly uninteressted for patch writers) this - * rectangle is send to the video drivers method - * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some - * later point (which is uninteressted, too) the video driver - * repaints all these saved rectangle instead of the whole screen and drop the - * rectangle informations. Then a new round begins by marking objects "dirty". - * - * @see VideoDriver::MakeDirty - * @see _invalid_rect - * @see _screen - */ - - -#ifndef GFX_H -#define GFX_H - -#include "openttd.h" -#include "core/math_func.hpp" -#include "core/geometry_type.hpp" -#include "core/enum_type.hpp" -#include "zoom.hpp" - -enum WindowKeyCodes { - WKC_SHIFT = 0x8000, - WKC_CTRL = 0x4000, - WKC_ALT = 0x2000, - WKC_META = 0x1000, - - /* Special ones */ - WKC_NONE = 0, - WKC_ESC = 1, - WKC_BACKSPACE = 2, - WKC_INSERT = 3, - WKC_DELETE = 4, - - WKC_PAGEUP = 5, - WKC_PAGEDOWN = 6, - WKC_END = 7, - WKC_HOME = 8, - - /* Arrow keys */ - WKC_LEFT = 9, - WKC_UP = 10, - WKC_RIGHT = 11, - WKC_DOWN = 12, - - /* Return & tab */ - WKC_RETURN = 13, - WKC_TAB = 14, - - /* Space */ - WKC_SPACE = 32, - - /* Function keys */ - WKC_F1 = 33, - WKC_F2 = 34, - WKC_F3 = 35, - WKC_F4 = 36, - WKC_F5 = 37, - WKC_F6 = 38, - WKC_F7 = 39, - WKC_F8 = 40, - WKC_F9 = 41, - WKC_F10 = 42, - WKC_F11 = 43, - WKC_F12 = 44, - - /* Backquote is the key left of "1" - * we only store this key here, no matter what character is really mapped to it - * on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and °) */ - WKC_BACKQUOTE = 45, - WKC_PAUSE = 46, - - /* 0-9 are mapped to 48-57 - * A-Z are mapped to 65-90 - * a-z are mapped to 97-122 */ - - /* Numerical keyboard */ - WKC_NUM_0 = 128, - WKC_NUM_1 = 129, - WKC_NUM_2 = 130, - WKC_NUM_3 = 131, - WKC_NUM_4 = 132, - WKC_NUM_5 = 133, - WKC_NUM_6 = 134, - WKC_NUM_7 = 135, - WKC_NUM_8 = 136, - WKC_NUM_9 = 137, - WKC_NUM_DIV = 138, - WKC_NUM_MUL = 139, - WKC_NUM_MINUS = 140, - WKC_NUM_PLUS = 141, - WKC_NUM_ENTER = 142, - WKC_NUM_DECIMAL = 143, - - /* Other keys */ - WKC_SLASH = 144, ///< / Forward slash - WKC_SEMICOLON = 145, ///< ; Semicolon - WKC_EQUALS = 146, ///< = Equals - WKC_L_BRACKET = 147, ///< [ Left square bracket - WKC_BACKSLASH = 148, ///< \ Backslash - WKC_R_BRACKET = 149, ///< ] Right square bracket - WKC_SINGLEQUOTE = 150, ///< ' Single quote - WKC_COMMA = 151, ///< , Comma - WKC_PERIOD = 152, ///< . Period - WKC_MINUS = 153, ///< - Minus -}; - -void GameLoop(); - -void CreateConsole(); - -/** A single sprite of a list of animated cursors */ -struct AnimCursor { - static const CursorID LAST = MAX_UVALUE(CursorID); - CursorID sprite; ///< Must be set to LAST_ANIM when it is the last sprite of the loop - byte display_time; ///< Amount of ticks this sprite will be shown -}; - -struct CursorVars { - Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement - Point draw_pos, draw_size; ///< position and size bounding-box for drawing - SpriteID sprite; ///< current image of cursor - SpriteID pal; - - int wheel; ///< mouse wheel movement - - /* We need two different vars to keep track of how far the scrollwheel moved. - * OSX uses this for scrolling around the map. */ - int v_wheel; - int h_wheel; - - const AnimCursor *animate_list; ///< in case of animated cursor, list of frames - const AnimCursor *animate_cur; ///< in case of animated cursor, current frame - uint animate_timeout; ///< in case of animated cursor, number of ticks to show the current cursor - - bool visible; ///< cursor is visible - bool dirty; ///< the rect occupied by the mouse is dirty (redraw) - bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling) - bool in_window; ///< mouse inside this window, determines drawing logic -}; - -struct DrawPixelInfo { - void *dst_ptr; - int left, top, width, height; - int pitch; - ZoomLevel zoom; -}; - -struct Colour { - byte r; - byte g; - byte b; -}; - - - -extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down -extern bool _fullscreen; -extern CursorVars _cursor; -extern bool _ctrl_pressed; ///< Is Ctrl pressed? -extern bool _shift_pressed; ///< Is Shift pressed? -extern byte _fast_forward; - -extern bool _left_button_down; -extern bool _left_button_clicked; -extern bool _right_button_down; -extern bool _right_button_clicked; - -extern DrawPixelInfo _screen; - -extern int _pal_first_dirty; -extern int _pal_count_dirty; -extern int _num_resolutions; -extern uint16 _resolutions[32][2]; -extern uint16 _cur_resolution[2]; -extern Colour _cur_palette[256]; - -void HandleKeypress(uint32 key); -void HandleMouseEvents(); -void CSleep(int milliseconds); -void UpdateWindows(); - -uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link -uint InteractiveRandomRange(uint max); -void DrawChatMessage(); -void DrawMouseCursor(); -void ScreenSizeChanged(); -void HandleExitGameRequest(); -void GameSizeChanged(); -void UndrawMouseCursor(); - -enum FontSize { - FS_NORMAL, - FS_SMALL, - FS_LARGE, - FS_END, -}; -DECLARE_POSTFIX_INCREMENT(FontSize); - -void RedrawScreenRect(int left, int top, int right, int bottom); -void GfxScroll(int left, int top, int width, int height, int xo, int yo); - -/** - * Used to only draw a part of the sprite. - * Draw the subsprite in the rect (sprite_x_offset + left, sprite_y_offset + top) to (sprite_x_offset + right, sprite_y_offset + bottom). - * Both corners are included in the drawing area. - */ -struct SubSprite { - int left, top, right, bottom; -}; - -void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL); - -/* XXX doesn't really belong here, but the only - * consumers always use it in conjunction with DoDrawString() */ -#define UPARROW "\xEE\x8A\x80" -#define DOWNARROW "\xEE\x8A\xAA" - - -int DrawStringCentered(int x, int y, StringID str, uint16 color); -int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color); -int DoDrawStringCentered(int x, int y, const char *str, uint16 color); - -int DrawString(int x, int y, StringID str, uint16 color); -int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw); - -int DoDrawString(const char *string, int x, int y, uint16 color); -int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw); - -void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color); -void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color); - -int DrawStringRightAligned(int x, int y, StringID str, uint16 color); -void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw); -void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color); - -void GfxFillRect(int left, int top, int right, int bottom, int color); -void GfxDrawLine(int left, int top, int right, int bottom, int color); -void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3); - -Dimension GetStringBoundingBox(const char *str); -uint32 FormatStringLinebreaks(char *str, int maxw); -void LoadStringWidthTable(); -void DrawStringMultiCenter(int x, int y, StringID str, int maxw); -uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1); - -/** - * Let the dirty blocks repainting by the video driver. - * - * @ingroup dirty - */ -void DrawDirtyBlocks(); - -/** - * Set a new dirty block. - * - * @ingroup dirty - */ -void SetDirtyBlocks(int left, int top, int right, int bottom); - -/** - * Marks the whole screen as dirty. - * - * @ingroup dirty - */ -void MarkWholeScreenDirty(); - -void GfxInitPalettes(); - -bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height); - -/* window.cpp */ -void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); - -void SetMouseCursor(SpriteID sprite, SpriteID pal); -void SetAnimatedMouseCursor(const AnimCursor *table); -void CursorTick(); -void DrawMouseCursor(); -void ScreenSizeChanged(); -void UndrawMouseCursor(); -bool ChangeResInGame(int w, int h); -void SortResolutions(int count); -void ToggleFullScreen(bool fs); - -/* gfx.cpp */ -#define ASCII_LETTERSTART 32 -extern FontSize _cur_fontsize; - -byte GetCharacterWidth(FontSize size, uint32 key); - -static inline byte GetCharacterHeight(FontSize size) -{ - switch (size) { - default: NOT_REACHED(); - case FS_NORMAL: return 10; - case FS_SMALL: return 6; - case FS_LARGE: return 18; - } -} - -VARDEF DrawPixelInfo *_cur_dpi; - -enum { - COLOUR_DARK_BLUE, - COLOUR_PALE_GREEN, - COLOUR_PINK, - COLOUR_YELLOW, - COLOUR_RED, - COLOUR_LIGHT_BLUE, - COLOUR_GREEN, - COLOUR_DARK_GREEN, - COLOUR_BLUE, - COLOUR_CREAM, - COLOUR_MAUVE, - COLOUR_PURPLE, - COLOUR_ORANGE, - COLOUR_BROWN, - COLOUR_GREY, - COLOUR_WHITE -}; - -/** Colour of the strings, see _string_colormap in table/palettes.h or docs/ottd-colourtext-palette.png */ -enum TextColour { - TC_FROMSTRING = 0x00, - TC_BLUE = 0x00, - TC_SILVER = 0x01, - TC_GOLD = 0x02, - TC_RED = 0x03, - TC_PURPLE = 0x04, - TC_LIGHT_BROWN = 0x05, - TC_ORANGE = 0x06, - TC_GREEN = 0x07, - TC_YELLOW = 0x08, - TC_DARK_GREEN = 0x09, - TC_CREAM = 0x0A, - TC_BROWN = 0x0B, - TC_WHITE = 0x0C, - TC_LIGHT_BLUE = 0x0D, - TC_GREY = 0x0E, - TC_DARK_BLUE = 0x0F, - TC_BLACK = 0x10, -}; - -/** - * All 16 colour gradients - * 8 colours per gradient from darkest (0) to lightest (7) - */ -VARDEF byte _colour_gradient[16][8]; - -VARDEF bool _use_dos_palette; - -enum StringColorFlags { - IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor -}; - -#endif /* GFX_H */ |