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authortruelight <truelight@openttd.org>2007-06-12 20:24:12 +0000
committertruelight <truelight@openttd.org>2007-06-12 20:24:12 +0000
commit0e53fd6d328a128799034e155a92cf44fddc1cd0 (patch)
treebed173ca279e1556489d31b0b8aa873a6d1cf110 /src/gfx.h
parentb729f5d08da470a92f585e2758ceeba823014a93 (diff)
downloadopenttd-0e53fd6d328a128799034e155a92cf44fddc1cd0.tar.xz
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
Diffstat (limited to 'src/gfx.h')
-rw-r--r--src/gfx.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gfx.h b/src/gfx.h
index a74ad4253..c91cce4b6 100644
--- a/src/gfx.h
+++ b/src/gfx.h
@@ -7,6 +7,7 @@
#include "openttd.h"
#include "zoom.hpp"
+#include "renderer/renderer.hpp"
enum WindowKeyCodes {
WKC_SHIFT = 0x8000,
@@ -93,7 +94,6 @@ void GameLoop();
void CreateConsole();
typedef int32 CursorID;
-typedef byte Pixel;
struct Point {
int x,y;
@@ -134,10 +134,11 @@ struct CursorVars {
};
struct DrawPixelInfo {
- Pixel *dst_ptr;
+ void *dst_ptr;
int left, top, width, height;
int pitch;
ZoomLevel zoom;
+ Renderer *renderer;
};
struct Colour {