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authorMichael Lutz <michi@icosahedron.de>2019-03-11 00:45:39 +0100
committerMichael Lutz <michi@icosahedron.de>2019-04-06 11:27:39 +0200
commit05f4e7360886e36b221ef5c3af4426625a3de686 (patch)
tree27aed9756e80eca86ff95f5805901a80048b0fb1 /src/gfx.cpp
parent3b86f54fc739510277f434c68e17a93ab6448ed4 (diff)
downloadopenttd-05f4e7360886e36b221ef5c3af4426625a3de686.tar.xz
Codechange: Replace custom mutex code with C++11 mutex'es.
A conforming compiler with a valid <mutex>-header is expected. Most parts of the code assume that locking a mutex will never fail unexpectedly, which is generally true on all common platforms that don't just pretend to be C++11. The use of condition variables in driver code is checked.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r--src/gfx.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp
index 72d3fcd67..b7e31a384 100644
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -1308,8 +1308,8 @@ void DrawDirtyBlocks()
if (HasModalProgress()) {
/* We are generating the world, so release our rights to the map and
* painting while we are waiting a bit. */
- _modal_progress_paint_mutex->EndCritical();
- _modal_progress_work_mutex->EndCritical();
+ _modal_progress_paint_mutex.unlock();
+ _modal_progress_work_mutex.unlock();
/* Wait a while and update _realtime_tick so we are given the rights */
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
@@ -1317,9 +1317,9 @@ void DrawDirtyBlocks()
/* Modal progress thread may need blitter access while we are waiting for it. */
VideoDriver::GetInstance()->ReleaseBlitterLock();
- _modal_progress_paint_mutex->BeginCritical();
+ _modal_progress_paint_mutex.lock();
VideoDriver::GetInstance()->AcquireBlitterLock();
- _modal_progress_work_mutex->BeginCritical();
+ _modal_progress_work_mutex.lock();
/* When we ended with the modal progress, do not draw the blocks.
* Simply let the next run do so, otherwise we would be loading