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author | Greg Carlin <gregcarlin@users.noreply.github.com> | 2019-02-23 03:27:46 -0500 |
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committer | PeterN <peter@fuzzle.org> | 2019-02-23 08:27:46 +0000 |
commit | 00d28a500d9b2c32877871e0d2b917c8b28a82a6 (patch) | |
tree | 4833e57b77c01a0dfa327e546831319336c4cd13 /src/gfx.cpp | |
parent | 56a6d7aec88b170eaf0dd57e14f5fffc24d3b1af (diff) | |
download | openttd-00d28a500d9b2c32877871e0d2b917c8b28a82a6.tar.xz |
Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
Diffstat (limited to 'src/gfx.cpp')
-rw-r--r-- | src/gfx.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gfx.cpp b/src/gfx.cpp index 85cd3bfb5..0f050971c 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -58,6 +58,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, static ReusableBuffer<uint8> _cursor_backup; ZoomLevelByte _gui_zoom; ///< GUI Zoom level +ZoomLevelByte _font_zoom; ///< Font Zoom level /** * The rect for repaint. |