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author | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-29 15:13:28 +0000 |
commit | e7a501100a242640d25c21627ec67e75f9645043 (patch) | |
tree | 59059f0a1aba0794fa770e8c9a19312e4ce300af /src/genworld_gui.cpp | |
parent | 48e20d801221888a1b8b6a4ab8288becad4b954b (diff) | |
download | openttd-e7a501100a242640d25c21627ec67e75f9645043.tar.xz |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index e4014529c..7296346df 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -205,7 +205,7 @@ void StartGeneratingLandscape(glwp_modes mode) DeleteAllNonVitalWindows(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ - _settings = _settings_newgame; + _settings_game = _settings_newgame; ResetGRFConfig(true); SndPlayFx(SND_15_BEEP); @@ -377,9 +377,9 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow { break; case GLAND_GENERATE_BUTTON: // Generate - _settings = _settings_newgame; + _settings_game = _settings_newgame; - if (_settings.economy.town_layout == TL_NO_ROADS) { + if (_settings_game.economy.town_layout == TL_NO_ROADS) { ShowQuery( STR_TOWN_LAYOUT_WARNING_CAPTION, STR_TOWN_LAYOUT_WARNING_MESSAGE, |