diff options
author | Patric Stout <truebrain@openttd.org> | 2021-03-24 14:48:12 +0100 |
---|---|---|
committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | cafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch) | |
tree | cc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/genworld_gui.cpp | |
parent | 7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff) | |
download | openttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz |
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.
Maps can never be 100% snow, as we do not have sprites for coastal
tiles.
Internally, this calculates the best snow line height to approach
this coverage as close as possible.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 14abd4b75..94381fe89 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -111,7 +111,7 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SMOOTHNESS, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS, STR_NULL), SetFill(1, 1), @@ -126,9 +126,9 @@ static const NWidgetPart _nested_generate_landscape_widgets[] = { EndContainer(), /* Snow line. */ NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT, STR_NULL), SetFill(1, 0), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1), EndContainer(), /* Starting date. */ NWidget(NWID_HORIZONTAL), @@ -228,7 +228,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(0, 4, 0), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_MAX_HEIGHTLEVEL, STR_NULL), SetFill(1, 1), - NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_LINE_HEIGHT, STR_NULL), SetFill(1, 1), + NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_SNOW_COVERAGE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_MAPGEN_DATE, STR_NULL), SetFill(1, 1), NWidget(WWT_TEXT, COLOUR_ORANGE), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL), SetFill(1, 1), EndContainer(), @@ -239,9 +239,9 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_MAX_HEIGHTLEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_MAX_HEIGHTLEVEL_UP), SetFill(0, 1), EndContainer(), NWidget(NWID_HORIZONTAL), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_LINE_DOWN), SetFill(0, 1), - NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), - NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_LEVEL_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_LINE_UP), SetFill(0, 1), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_MAPGEN_SNOW_COVERAGE_DOWN), SetFill(0, 1), + NWidget(WWT_TEXTBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_TEXT), SetDataTip(STR_BLACK_INT, STR_NULL), SetFill(1, 0), + NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_SNOW_COVERAGE_UP), SetDataTip(SPR_ARROW_UP, STR_MAPGEN_SNOW_COVERAGE_UP), SetFill(0, 1), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_ORANGE, WID_GL_START_DATE_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), @@ -366,7 +366,7 @@ struct GenerateLandscapeWindow : public Window { case WID_GL_MAPSIZE_X_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_x); break; case WID_GL_MAPSIZE_Y_PULLDOWN: SetDParam(0, 1LL << _settings_newgame.game_creation.map_y); break; case WID_GL_MAX_HEIGHTLEVEL_TEXT: SetDParam(0, _settings_newgame.construction.max_heightlevel); break; - case WID_GL_SNOW_LEVEL_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_line_height); break; + case WID_GL_SNOW_COVERAGE_TEXT: SetDParam(0, _settings_newgame.game_creation.snow_coverage); break; case WID_GL_TOWN_PULLDOWN: if (_game_mode == GM_EDITOR) { @@ -457,15 +457,15 @@ struct GenerateLandscapeWindow : public Window { } /* Disable snowline if not arctic */ - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT, _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Update availability of decreasing / increasing start date and snow level */ this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_DOWN, _settings_newgame.construction.max_heightlevel <= MIN_MAX_HEIGHTLEVEL); this->SetWidgetDisabledState(WID_GL_MAX_HEIGHTLEVEL_UP, _settings_newgame.construction.max_heightlevel >= MAX_MAX_HEIGHTLEVEL); this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN, _settings_newgame.game_creation.starting_year <= MIN_YEAR); this->SetWidgetDisabledState(WID_GL_START_DATE_UP, _settings_newgame.game_creation.starting_year >= MAX_YEAR); - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_DOWN, _settings_newgame.game_creation.snow_line_height <= MIN_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); - this->SetWidgetDisabledState(WID_GL_SNOW_LEVEL_UP, _settings_newgame.game_creation.snow_line_height >= MAX_SNOWLINE_HEIGHT || _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN, _settings_newgame.game_creation.snow_coverage <= 0 || _settings_newgame.game_creation.landscape != LT_ARCTIC); + this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP, _settings_newgame.game_creation.snow_coverage >= 100 || _settings_newgame.game_creation.landscape != LT_ARCTIC); /* Do not allow a custom sea level with the original land generator. */ if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL && @@ -495,9 +495,9 @@ struct GenerateLandscapeWindow : public Window { *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT)); break; - case WID_GL_SNOW_LEVEL_TEXT: + case WID_GL_SNOW_COVERAGE_TEXT: SetDParamMaxValue(0, MAX_TILE_HEIGHT); - *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT)); + *size = maxdim(*size, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT)); break; case WID_GL_HEIGHTMAP_SIZE_TEXT: @@ -656,22 +656,22 @@ struct GenerateLandscapeWindow : public Window { ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; - case WID_GL_SNOW_LEVEL_DOWN: - case WID_GL_SNOW_LEVEL_UP: // Snow line buttons + case WID_GL_SNOW_COVERAGE_DOWN: + case WID_GL_SNOW_COVERAGE_UP: // Snow coverage buttons /* Don't allow too fast scrolling */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); - _settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); + _settings_newgame.game_creation.snow_coverage = Clamp(_settings_newgame.game_creation.snow_coverage + (widget - WID_GL_SNOW_COVERAGE_TEXT) * 10, 0, 100); this->InvalidateData(); } _left_button_clicked = false; break; - case WID_GL_SNOW_LEVEL_TEXT: // Snow line text - this->widget_id = WID_GL_SNOW_LEVEL_TEXT; - SetDParam(0, _settings_newgame.game_creation.snow_line_height); - ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_LINE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); + case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text + this->widget_id = WID_GL_SNOW_COVERAGE_TEXT; + SetDParam(0, _settings_newgame.game_creation.snow_coverage); + ShowQueryString(STR_JUST_INT, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT); break; case WID_GL_LANDSCAPE_PULLDOWN: // Landscape generator @@ -739,7 +739,7 @@ struct GenerateLandscapeWindow : public Window { void OnTimeout() override { - static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_LEVEL_UP, WID_GL_SNOW_LEVEL_DOWN, WIDGET_LIST_END}; + static const int raise_widgets[] = {WID_GL_MAX_HEIGHTLEVEL_DOWN, WID_GL_MAX_HEIGHTLEVEL_UP, WID_GL_START_DATE_DOWN, WID_GL_START_DATE_UP, WID_GL_SNOW_COVERAGE_UP, WID_GL_SNOW_COVERAGE_DOWN, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { if (this->IsWidgetLowered(*widget)) { this->RaiseWidget(*widget); @@ -811,9 +811,9 @@ struct GenerateLandscapeWindow : public Window { switch (this->widget_id) { case WID_GL_MAX_HEIGHTLEVEL_TEXT: value = DEF_MAX_HEIGHTLEVEL; break; case WID_GL_START_DATE_TEXT: value = DEF_START_YEAR; break; - case WID_GL_SNOW_LEVEL_TEXT: value = DEF_SNOWLINE_HEIGHT; break; - case WID_GL_TOWN_PULLDOWN: value = 1; break; - case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break; + case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break; + case WID_GL_TOWN_PULLDOWN: value = 1; break; + case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break; default: NOT_REACHED(); } } @@ -829,9 +829,9 @@ struct GenerateLandscapeWindow : public Window { _settings_newgame.game_creation.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); break; - case WID_GL_SNOW_LEVEL_TEXT: - this->SetWidgetDirty(WID_GL_SNOW_LEVEL_TEXT); - _settings_newgame.game_creation.snow_line_height = Clamp(value, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT); + case WID_GL_SNOW_COVERAGE_TEXT: + this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT); + _settings_newgame.game_creation.snow_coverage = Clamp(value, 0, 100); break; case WID_GL_TOWN_PULLDOWN: |