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author | glx22 <glx@openttd.org> | 2021-05-17 15:46:38 +0200 |
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committer | Loïc Guilloux <glx22@users.noreply.github.com> | 2021-05-29 21:08:25 +0200 |
commit | 5799402f7a4872d03809838dd7fa01db42bbd282 (patch) | |
tree | 6b54e235c14621035b4ec7923edb93980be5f056 /src/genworld_gui.cpp | |
parent | 994bf19aef3dde6c9482434bdc51688f76a937ea (diff) | |
download | openttd-5799402f7a4872d03809838dd7fa01db42bbd282.tar.xz |
Codechange: Rename window related DeleteXXX to match new behaviour
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index 69ae9576a..ab5a781ef 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -285,7 +285,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = { static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode) { - DeleteAllNonVitalWindows(); + CloseAllNonVitalWindows(); ClearErrorMessages(); /* Copy all XXX_newgame to XXX when coming from outside the editor */ @@ -974,7 +974,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode) uint x = 0; uint y = 0; - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); + CloseWindowByClass(WC_GENERATE_LANDSCAPE); /* Generate a new seed when opening the window */ _settings_newgame.game_creation.generation_seed = InteractiveRandom(); @@ -1267,7 +1267,7 @@ static WindowDesc _create_scenario_desc( /** Show the window to create a scenario. */ void ShowCreateScenario() { - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); + CloseWindowByClass(WC_GENERATE_LANDSCAPE); new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO); } |