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author | Patric Stout <truebrain@openttd.org> | 2021-03-24 09:42:54 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-03-26 12:22:32 +0100 |
commit | 1a1049bc0db4e29402e950e56f3a6873c1f5a0ab (patch) | |
tree | 9b0919ad80fef38e3909a602bc2f3f3b7d51c2c7 /src/genworld_gui.cpp | |
parent | 23f27db8c30793384ca107db15548ea43dbdf329 (diff) | |
download | openttd-1a1049bc0db4e29402e950e56f3a6873c1f5a0ab.tar.xz |
Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.
Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.
Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index c05cf09bc..0ca4543f2 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -1062,7 +1062,7 @@ struct CreateScenarioWindow : public Window this->HandleButtonClick(widget); this->SetDirty(); - _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.max_heightlevel); + _settings_newgame.game_creation.se_flat_world_height = Clamp(_settings_newgame.game_creation.se_flat_world_height + widget - WID_CS_FLAT_LAND_HEIGHT_TEXT, 0, _settings_game.construction.map_height_limit); } _left_button_clicked = false; break; @@ -1108,7 +1108,7 @@ struct CreateScenarioWindow : public Window case WID_CS_FLAT_LAND_HEIGHT_TEXT: this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT); - _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.max_heightlevel); + _settings_newgame.game_creation.se_flat_world_height = Clamp(value, 0, _settings_game.construction.map_height_limit); break; } |