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author | rubidium <rubidium@openttd.org> | 2011-05-02 17:42:12 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2011-05-02 17:42:12 +0000 |
commit | fb5ecb94992e7febf4bc059cb6ec4a51f50c66b0 (patch) | |
tree | 87956636c318baa8d5d8d62f13263c4f64dbe881 /src/genworld_gui.cpp | |
parent | 4d5dbf51707c42c24eeafdb65016b079c54adcf2 (diff) | |
download | openttd-fb5ecb94992e7febf4bc059cb6ec4a51f50c66b0.tar.xz |
(svn r22411) -Document: another bunch of bits
Diffstat (limited to 'src/genworld_gui.cpp')
-rw-r--r-- | src/genworld_gui.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index f1a58679b..f51d1fdfe 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -875,21 +875,28 @@ static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) SetWindowDirty(WC_GENERATE_LANDSCAPE, mode); } +/** Start with a normal game. */ void ShowGenerateLandscape() { _ShowGenerateLandscape(GLWM_GENERATE); } +/** Start with loading a heightmap. */ void ShowHeightmapLoad() { _ShowGenerateLandscape(GLWM_HEIGHTMAP); } +/** Start with a scenario editor. */ void StartScenarioEditor() { StartGeneratingLandscape(GLWM_SCENARIO); } +/** + * Start a normal game without the GUI. + * @param seed The seed of the new game. + */ void StartNewGameWithoutGUI(uint seed) { /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ @@ -1155,6 +1162,7 @@ static const WindowDesc _create_scenario_desc( _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets) ); +/** Show the window to create a scenario. */ void ShowCreateScenario() { DeleteWindowByClass(WC_GENERATE_LANDSCAPE); |