From fb5ecb94992e7febf4bc059cb6ec4a51f50c66b0 Mon Sep 17 00:00:00 2001 From: rubidium Date: Mon, 2 May 2011 17:42:12 +0000 Subject: (svn r22411) -Document: another bunch of bits --- src/genworld_gui.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/genworld_gui.cpp') diff --git a/src/genworld_gui.cpp b/src/genworld_gui.cpp index f1a58679b..f51d1fdfe 100644 --- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -875,21 +875,28 @@ static void _ShowGenerateLandscape(GenenerateLandscapeWindowMode mode) SetWindowDirty(WC_GENERATE_LANDSCAPE, mode); } +/** Start with a normal game. */ void ShowGenerateLandscape() { _ShowGenerateLandscape(GLWM_GENERATE); } +/** Start with loading a heightmap. */ void ShowHeightmapLoad() { _ShowGenerateLandscape(GLWM_HEIGHTMAP); } +/** Start with a scenario editor. */ void StartScenarioEditor() { StartGeneratingLandscape(GLWM_SCENARIO); } +/** + * Start a normal game without the GUI. + * @param seed The seed of the new game. + */ void StartNewGameWithoutGUI(uint seed) { /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ @@ -1155,6 +1162,7 @@ static const WindowDesc _create_scenario_desc( _nested_create_scenario_widgets, lengthof(_nested_create_scenario_widgets) ); +/** Show the window to create a scenario. */ void ShowCreateScenario() { DeleteWindowByClass(WC_GENERATE_LANDSCAPE); -- cgit v1.2.3-54-g00ecf