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authorPatric Stout <truebrain@openttd.org>2021-03-24 14:48:12 +0100
committerPatric Stout <github@truebrain.nl>2021-03-26 12:22:32 +0100
commitcafe4eed6e482149eefe75393ad3a13e0f6e7ffe (patch)
treecc4188cdc13664f8ecc9750e0500e6e14c8d2d30 /src/genworld.cpp
parent7a886cb4d4538e8b94a7cbf633705a31a2856b47 (diff)
downloadopenttd-cafe4eed6e482149eefe75393ad3a13e0f6e7ffe.tar.xz
Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible.
Diffstat (limited to 'src/genworld.cpp')
-rw-r--r--src/genworld.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index 3dd8d7f45..0bd64f896 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -118,6 +118,8 @@ static void _GenerateWorld()
ConvertGroundTilesIntoWaterTiles();
IncreaseGeneratingWorldProgress(GWP_OBJECT);
+
+ _settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
} else {
GenerateLandscape(_gw.mode);
GenerateClearTile();