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authorrubidium <rubidium@openttd.org>2011-08-21 12:47:24 +0000
committerrubidium <rubidium@openttd.org>2011-08-21 12:47:24 +0000
commit7b7869fba73a6f9923bb40ccbd7344255f890771 (patch)
tree6400d1090b67592b8e580b6e16be8ef4d13a0e68 /src/genworld.cpp
parent37415b9cf7edaae66ca1fb35665894b9f9241127 (diff)
downloadopenttd-7b7869fba73a6f9923bb40ccbd7344255f890771.tar.xz
(svn r22786) -Codechange: rename genworld mutices to model_progress mutices
Diffstat (limited to 'src/genworld.cpp')
-rw-r--r--src/genworld.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/genworld.cpp b/src/genworld.cpp
index 7be576cbd..3c6709295 100644
--- a/src/genworld.cpp
+++ b/src/genworld.cpp
@@ -54,10 +54,10 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
*/
GenWorldInfo _gw;
-/** Rights for the map generation */
-ThreadMutex *_genworld_mapgen_mutex = ThreadMutex::New();
-/** Rights for the painting */
-ThreadMutex *_genworld_paint_mutex = ThreadMutex::New();
+/** Rights for the performing work. */
+ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New();
+/** Rights for the painting. */
+ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New();
/** Whether we are generating the map or not. */
bool _generating_world;
@@ -101,7 +101,7 @@ static void _GenerateWorld(void *)
try {
_generating_world = true;
- _genworld_mapgen_mutex->BeginCritical();
+ _modal_progress_work_mutex->BeginCritical();
if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
@@ -177,7 +177,7 @@ static void _GenerateWorld(void *)
IncreaseGeneratingWorldProgress(GWP_GAME_START);
CleanupGeneration();
- _genworld_mapgen_mutex->EndCritical();
+ _modal_progress_work_mutex->EndCritical();
ShowNewGRFError();
@@ -192,7 +192,7 @@ static void _GenerateWorld(void *)
} catch (...) {
if (_cur_company.IsValid()) _cur_company.Restore();
_generating_world = false;
- _genworld_mapgen_mutex->EndCritical();
+ _modal_progress_work_mutex->EndCritical();
throw;
}
}
@@ -225,15 +225,15 @@ void WaitTillGeneratedWorld()
{
if (_gw.thread == NULL) return;
- _genworld_mapgen_mutex->EndCritical();
- _genworld_paint_mutex->EndCritical();
+ _modal_progress_work_mutex->EndCritical();
+ _modal_progress_paint_mutex->EndCritical();
_gw.quit_thread = true;
_gw.thread->Join();
delete _gw.thread;
_gw.thread = NULL;
_gw.threaded = false;
- _genworld_mapgen_mutex->BeginCritical();
- _genworld_paint_mutex->BeginCritical();
+ _modal_progress_work_mutex->BeginCritical();
+ _modal_progress_paint_mutex->BeginCritical();
}
/**
@@ -318,9 +318,9 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
!ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
- _genworld_mapgen_mutex->EndCritical();
+ _modal_progress_work_mutex->EndCritical();
_GenerateWorld(NULL);
- _genworld_mapgen_mutex->BeginCritical();
+ _modal_progress_work_mutex->BeginCritical();
return;
}