From 7b7869fba73a6f9923bb40ccbd7344255f890771 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 21 Aug 2011 12:47:24 +0000 Subject: (svn r22786) -Codechange: rename genworld mutices to model_progress mutices --- src/genworld.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/genworld.cpp') diff --git a/src/genworld.cpp b/src/genworld.cpp index 7be576cbd..3c6709295 100644 --- a/src/genworld.cpp +++ b/src/genworld.cpp @@ -54,10 +54,10 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin */ GenWorldInfo _gw; -/** Rights for the map generation */ -ThreadMutex *_genworld_mapgen_mutex = ThreadMutex::New(); -/** Rights for the painting */ -ThreadMutex *_genworld_paint_mutex = ThreadMutex::New(); +/** Rights for the performing work. */ +ThreadMutex *_modal_progress_work_mutex = ThreadMutex::New(); +/** Rights for the painting. */ +ThreadMutex *_modal_progress_paint_mutex = ThreadMutex::New(); /** Whether we are generating the map or not. */ bool _generating_world; @@ -101,7 +101,7 @@ static void _GenerateWorld(void *) try { _generating_world = true; - _genworld_mapgen_mutex->BeginCritical(); + _modal_progress_work_mutex->BeginCritical(); if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait..."); /* Set the Random() seed to generation_seed so we produce the same map with the same seed */ if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom(); @@ -177,7 +177,7 @@ static void _GenerateWorld(void *) IncreaseGeneratingWorldProgress(GWP_GAME_START); CleanupGeneration(); - _genworld_mapgen_mutex->EndCritical(); + _modal_progress_work_mutex->EndCritical(); ShowNewGRFError(); @@ -192,7 +192,7 @@ static void _GenerateWorld(void *) } catch (...) { if (_cur_company.IsValid()) _cur_company.Restore(); _generating_world = false; - _genworld_mapgen_mutex->EndCritical(); + _modal_progress_work_mutex->EndCritical(); throw; } } @@ -225,15 +225,15 @@ void WaitTillGeneratedWorld() { if (_gw.thread == NULL) return; - _genworld_mapgen_mutex->EndCritical(); - _genworld_paint_mutex->EndCritical(); + _modal_progress_work_mutex->EndCritical(); + _modal_progress_paint_mutex->EndCritical(); _gw.quit_thread = true; _gw.thread->Join(); delete _gw.thread; _gw.thread = NULL; _gw.threaded = false; - _genworld_mapgen_mutex->BeginCritical(); - _genworld_paint_mutex->BeginCritical(); + _modal_progress_work_mutex->BeginCritical(); + _modal_progress_paint_mutex->BeginCritical(); } /** @@ -318,9 +318,9 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) { DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode"); _gw.threaded = false; - _genworld_mapgen_mutex->EndCritical(); + _modal_progress_work_mutex->EndCritical(); _GenerateWorld(NULL); - _genworld_mapgen_mutex->BeginCritical(); + _modal_progress_work_mutex->BeginCritical(); return; } -- cgit v1.2.3-54-g00ecf